Haven't gone into the editor to test this one yet, only thing that might need to change is add a delay between the Set Value Events and the Player Event. I think it should work though.
Using LB and RB to switch between checkpoints
I got an email from someone who was interested in contributing but they have no idea how to use Google docs so I thought I'd take a second to explain just how easy it is...
First off, if you can figure out the Evo editor, you can damn sure figure out Google docs, and in about a minute flat.
I have a template file that contributors can access to grab the yellow tiles and arrows to build their logic. Then you just add some text to help explain what's going on. It's that simple. Just place the arrows and tiles just like you do in the editor so people know exactly how to set it up on their own.
Here's a tutorial for the method I used in LynxBall to loop a sound effect while the bonus points get added to the total score at the end of each round.
Interpolate Score With Looping Sound
Just added a pretty fun one, a manually controlled camera ideal for multiplayer testing runs. Switch to camera mode to watch your friends struggle through your track. Tried it out with a few people today, makes it so much easier to see what sections they breeze through and what sections they get stuck on.
as a collaborator i wanna add a few things that could help, but i have no idea what i know that others would want to know lmao. Ill take rquests? Anyone see anything in my tracks that they would like explanation of, if i hear nothing back i will ad a logic that Ricky Reb helped me set up to remove a fault on a reset to checkpoint event., this fault removal happens only one time, whenever you want, after that it counts faults like normal, ill draw this out later tonight..i cant think if anything else right now. I feel like my knowledge of the editor is very basic compared to these other guys!
hey nannerdw, nice score logic there. took me a minute to figure it out, but I really like how it works.
Currently not having any ideas for another one, but I know there are tons more great things we could put up. Someone did mention flying/driving objects, but I'd really have to be in the mood to sit down and really cook up one for that....and that's not going to be today. Anyone else have any requests/suggestions?
I know many people struggle to move water. JJ did write out a guide in a thread somewhere, but that would be an awesome tutorial to have in visual form as moving water with an OPE is a pita. Please include the triggers for a start and stop if you do it!Originally Posted by Luthanick
Dummy objects. Global positioning with a bunch of data sources. Its just way more complicated than a simple OPE, data source, Impulse trigger. It has about 5 times as many things you need to use compared to a local position OPE. I manage dto make it work following his guide, but a visual guide would make it so much easier. Plus its hard to find his guide whereas this would group it with the others making it easier to find.Originally Posted by Luthanick
Trust me, moving water seems to be way beyond some of us compared to a normal OPE!![]()
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