1. #261

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Originally Posted by JaminBen007
    Originally Posted by A7XfoREVer531
    Does anyone know how to make checkpoints behind eachother? I want to make an all reverse track, but I can't get the checkpoints to work.
    I think the logic gets more and more complicated the more checkpoints you have in the wrong order. If I were you I'd follow the spin tutorial, force the bike to spin 180 at the start and then disable the spins, you can then reverse through the checkpoints in their normal order.
    Was about to say that wouldn't work, then I realized that you sir...are a genius. Only thing to add is that each checkpoint would have to spin the rider around on restart, which would not be hard if you get the first one working.

    Edit: The project spin logic is waaay more than needed to do what you are talking about. Where did I put the logic that you are using JaminBen007? or was it a video?
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  2. #262
    NasT65's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Originally Posted by Luthanick
    Originally Posted by JaminBen007
    Originally Posted by A7XfoREVer531
    Does anyone know how to make checkpoints behind eachother? I want to make an all reverse track, but I can't get the checkpoints to work.
    I think the logic gets more and more complicated the more checkpoints you have in the wrong order. If I were you I'd follow the spin tutorial, force the bike to spin 180 at the start and then disable the spins, you can then reverse through the checkpoints in their normal order.
    Was about to say that wouldn't work, then I realized that you sir...are a genius. Only thing to add is that each checkpoint would have to spin the rider around on restart, which would not be hard if you get the first one working.

    Edit: The project spin logic is waaay more than needed to do what you are talking about. Where did I put the logic that you are using JaminBen007? or was it a video?
    Luke...it was a vid sir...here u go guys...yer welcome. Lol
    http://www.youtube.com/watch?v=ONGon...e_gdata_player
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  3. #263

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Yeah I used the video, plus a bit of the logic from the tutorial to change the controls round. Which still hasn't worked for me. Track is on hold till I figure out what the hell is going wrong.
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  4. #264

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Originally Posted by JaminBen007
    Yeah I used the video, plus a bit of the logic from the tutorial to change the controls round. Which still hasn't worked for me. Track is on hold till I figure out what the hell is going wrong.
    Oh-NO! we need to get in a party and figure that out then.
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  5. #265

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Yeah thanks that would be good, I'll send you a party invite next time we're both online.
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  6. #266
    Jarr3tt88's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Made a new tutorial! and placed it in the right spot this time haha

    Its a tutorial on how to trigger an animation to start at a specific time. There were 3 threads the past few days! So hopefully this will help others.

    btw, web, maybe would be cool if you linked each of the tutorials in the OP? Just a thought
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  7. #267

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Originally Posted by Jarr3tt88
    Made a new tutorial! and placed it in the right spot this time haha

    Its a tutorial on how to trigger an animation to start at a specific time. There were 3 threads the past few days! So hopefully this will help others.

    btw, web, maybe would be cool if you linked each of the tutorials in the OP? Just a thought
    That's a good one. I know I struggled with figuring that out on my own way back when...

    As for listing them all in the OP. I'm willing to do it if people think there is a need. Seems easy enough to open up a few folders to find what you need, but I get how it could be even easier.
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  8. #268

    Re: Visual Flowchart Editor Tutorials {33} and counting...

    Originally Posted by aWebDesigner
    As for listing them all in the OP. I'm willing to do it if people think there is a need. Seems easy enough to open up a few folders to find what you need, but I get how it could be even easier.
    But what if you don't know whether what you need is there or not? You could be looking for a while without knowing if there's a tutorial or you need to request one.

    An index is definately a good idea.
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  9. #269
    k2nph's Avatar Senior Member
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    Mar 2014
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    Re: Visual Tutorials using Google Docs

    Originally Posted by NasT65
    as a collaborator i wanna add a few things that could help, but i have no idea what i know that others would want to know lmao. Ill take rquests? Anyone see anything in my tracks that they would like explanation of, I feel like my knowledge of the editor is very basic compared to these other guys!
    hi Aweb, i feel the same as nasT65, i think this is a great idea and im def onboard, but im not too sure how i can help?
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  10. #270

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    I want to know how to do two things to make my first person game work. Can anyone tell me or show me how to 1: have custom spawn places in a 3d space. Ex: you make contact with a fail zone 2: be able to activate things within an area trigger? example: pressing X next to a lever.
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