Was about to say that wouldn't work, then I realized that you sir...are a genius. Only thing to add is that each checkpoint would have to spin the rider around on restart, which would not be hard if you get the first one working.Originally Posted by JaminBen007
Edit: The project spin logic is waaay more than needed to do what you are talking about. Where did I put the logic that you are using JaminBen007? or was it a video?
Luke...it was a vid sir...here u go guys...yer welcome. LolOriginally Posted by Luthanick
http://www.youtube.com/watch?v=ONGon...e_gdata_player
Made a new tutorial!and placed it in the right spot this time haha
Its a tutorial on how to trigger an animation to start at a specific time. There were 3 threads the past few days! So hopefully this will help others.
btw, web, maybe would be cool if you linked each of the tutorials in the OP? Just a thought![]()
That's a good one. I know I struggled with figuring that out on my own way back when...Originally Posted by Jarr3tt88
As for listing them all in the OP. I'm willing to do it if people think there is a need. Seems easy enough to open up a few folders to find what you need, but I get how it could be even easier.
I want to know how to do two things to make my first person game work. Can anyone tell me or show me how to 1: have custom spawn places in a 3d space. Ex: you make contact with a fail zone 2: be able to activate things within an area trigger? example: pressing X next to a lever.