Id like to share my water raise tutorial.
I tried some of the stuff with the ope but i found a easier way imo.
I attached a (directional force) to the water that points upwards.
Water has no physics at this point so it can't raise.
Then i used a (physics on box) and (physics off box) attached it to the water, and between them a (delay filter).
The trigger is attached to the (physics on box), so when i hit the trigger physics are enabled on the water and it starts to raise.
With the delay filter you can set how long it raises.
You can also adjust the speed of the raising water with the (directional force) options.
You also have to disable gravity on the water and put object gravity to 1, that's what i did.
Instead of an on and off, you could use a splitter that goes to physics toggle and delay, which also goes into the toggle. Different way to do the same thingOriginally Posted by LumberjackOh, and physics joints work nicely to raise/lower water.
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