Nice idea mate. You should check skysaw's thread out too and see if someof the peolpe in that will contribute a tutorial as well. That stuffs quite a bit more advanced than an ope but would still be useful to have eventually! <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=83&t=9794">viewtopic.php?f=83&t=97 94</a><!-- l -->
I like the idea. I don't have a ton of advanced experience but I'd be happy to help- trialsvideos at gmail.com
I do have some experience with google docs from work.
If you haven't already, try hitting the blue share button in the upper right and changing the access settings from private to anyone with the link. That should give you a link you can share.Originally Posted by Luthanick
Got another one for ya guys. Using Modulos to Cycle Values I have a few ideas for the next one, let me know which one is most useful:
For multiplayer testing purposes:
1. controllable camera similar to editor camera for watching others run your track and allowing others to view things from other angles (useful for feedback).
2. Using LB and RB to switch between checkpoints (again, awesome for testing with friends).
General purpose stuff:
3. controlling motors with data sources.
4. Using Interpolation on data sources (could tie 3 and 4 into one if needed).
5. basic global object position events.
Hey guys, I'm getting a lot of private messages saying this is a good idea, and that's awesome, but post in the thread too just so anyone who might be thinking about making a tutorial knows that there is actually interest in this. Also, if you are sending me your email to collab, then definitely post in here too, just so I know you're a legit member of the community and not someone looking to crap all over the tutorials since you'll be able to create new ones and edit existing ones.
Nas T, your invite is on the way![]()