Thanks guys. Let me know if if there are any other sound effects you'd like to see on the tables, and I'll add them.
I've also put up another tutorial for relative speed between two objects.
Hi, could you please proof this or give criticism
JoyStick Automatic Self Centering
it would be much appreciated.
thank you![]()
A super simple tutorial on how to Disable Trigger Upon Crash/Bailout
Great thread guys, nice work.
I implemented a gradual weather change in one of my tracks, similar to the sunset used in Gigatrack. I could do a tutorial for that if anyone was interested.
Luthanic, can I request you put your bike spin method on as a tutorial?
Having some trouble with the freeze on cp tut. I have it all set up and it seems to be done correctly. On reset the rider is frozen until I accelerate or move the left stick. But it also freezes when I pass the CP for some reason. Regardless of wether I move the left stick, accelerate or freewheel. Anyone got any idea whats gone wrong?
Oooo, just thought of a good one for a pro. I tried for hours to figure this out.
A tut on how to make the random data source actually be random. In other words. Makin it pick a random sequence of numbers as well as random order. By default the random card picks a random sequence based on the seed value, so if the seed number says ok our order for value between 1-5 will be 4,2,5,1,3...then it will be 4,2,5,1,3 everytime. A tut on how to randomize the sequence would be awesome. Note...using another random data card to provide a random seed number does not work.
I think when you use a random data source the game actually suggests that you link the seed value to a number relating to the bike/rider, so that fluctuations in each persons driveline produce different results. Is that not random enough?
I thought "true" random was impossible for computers.