dasraiser, you should hop on and make some tutorials![]()
Just send one of us your email and we will hook you up.
I like seeing how you set up the checkpoint system. I think we need to think about new examples at this point. Here's another idea: Say you have a hard obstacle, the person crashes X number of times at that obstacle. After X number of crashes the obstacle is made easier (plank added or piece falls off). This can be done using the trigger from the checkpoint. I just put up a diagram of this one. It's called Easy Way Out (maybe someone else has a better name). It's a simple set up: checkpoint, object to be adjusted, and four logic cards. I haven't used this yet, but it could make some frustrating levels a bit easier. It won't break any leaderboards because it won't work on a zero fault run.
I was just looking at the two checkpoint things now. I don't think we need the "simple" one anymore. Everything there is in the other one anyway. I made mine invisible to the public. I don't see any need for it now. Just makes it the list look bad having two of the same things in it.