1. #611
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by nannerdw
    Originally Posted by Blastergamer
    @nannerdw: I got an easier way for the invert Y controls with just three yellow cards!

    Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.
    Ok, I've put up a tutorial for it.
    https://docs.google.com/drawings/d/1...R_Q_0vccE/edit
    It uses one less card, though it does involve removing the negation operator from the existing code and replacing it with a multiplication op.
    You don't need multiplication. You only need the 4 yellow card at top right of the tut, and link the operand 2 at the two input operator to the VDS and that's all.
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  2. #612
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    added a new tutorial: Simple Multiplier System
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  3. #613
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Updated my signature with pictures!
    Hopefully it helps to get people attracted to see the tutorials to get them improved

    edit: anyone still here?
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  4. #614

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    edit: anyone still here?
    NO

    maybe a grafh would be nice with the rgb values for the colors if you want to change it with vectors
    and maybe a way to gradual change it from 1 color to another
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  5. #615
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by sparkierjonesz
    Originally Posted by Blastergamer
    edit: anyone still here?
    NO

    maybe a grafh would be nice with the rgb values for the colors if you want to change it with vectors
    and maybe a way to gradual change it from 1 color to another


    you mean a tutorial?
    Right away I go!
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  6. #616

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    I'm still here. I think most people have got a pretty good understanding of the editor these days so it makes sense that the tutorials and the editor section in general are being used less and less.
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  7. #617
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    I'm still here. I think most people have got a pretty good understanding of the editor these days so it makes sense that the tutorials and the editor section in general are being used less and less.
    Good understanding? Know how to use major the tools?

    No, I don't think so.
    Many high quality trials track builders like smeghead, DJ 2witchy always do 80%-ly static tracks and don't even know such cool features like OPE because it takes weeks-months to understand it (but when you understand it, you'd be better a lot ). That's why there are so less complex mini games in TC, so, that's why I did pics under my sig for attractions.

    Impossible that everyone already know how to do such complex things. believe it's 10% only of the community who can do at least a simple platform jump game, and 70% of the community who knows how to make a 6/10 quality trials track)
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  8. #618

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Ok, so maybe not most people, but maybe most people that actually want to know.

    Most people make trials tracks, and you don't need OPE knowledge for that.
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  9. #619
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Most people make trials tracks, and you don't need OPE knowledge for that.
    Yes, you don't need to know it, but the OPE was the "Way to Skill Games" for me.
    Sadly only few people who actually regularly build skill games and that's just about 10 of us.
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  10. #620

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Hi

    I have just made a tutorial for a Freeroam vehicle gearbox with adjustable torque and speed settings and additional effects.

    Not sure if the size of it is a problem when it comes to viewing it as there is a bit of zooming in involved, i did try to find a good balance with it but this is my first time using the google drive thingy and my pc is old and slow lol

    Features

    Torque Effect which forces the player to change down gear to climb steep inclines as you would in real life
    4 Forward Gears
    Reverse and Neutral
    Engine Vibration
    Engine Noise
    Exhaust Effect

    https://docs.google.com/drawings/d/1...it?usp=sharing
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