I've just got an idea if someone could make a Trials Evolution Editor Manual PDF where everything describes how to use the snap tool, OPE, Vectors etc and also has tutorials how to make rider snapshots with the "On screen" feature etc and also includes images to visualize it better.
This would be great to hand out to people who has no experience about the editor, also for other communities. Everyone would be much better improved instead sharing junk skill games!
a vector is a big chain of vds and each one has a reference number tied to it (the index), changing the index changes the vds it looks atOriginally Posted by dasraiser
the set vector event allows you to change the value of the vds coresponding with the current index and you can get the vds value with the get vector datasource
so basicly a big storage for vds
also you could add some boxes like [vds1][vds2][vds3]....[vdsn]
then some arrows pointing towards the boxes from the word index with 0 ,1 ,2,3,..n-1
lol good job its not a quadOriginally Posted by sparkierjonesz
its the explanation that's tough, if you've never seen/heard/smelt/used an array how can you describe it?
i thought about a line of part bins, compared it to a spreadsheet row, meh i'll figure out a clean accurate way to describe, unless you want to take up the mantle![]()
not really most of the time people will get more confused if i try to explain themOriginally Posted by dasraiser
i just described how they explained me arrays, but probably not as good as they explained
or maybe try to explain it as a storage room with a bunch of lockers each with its own number
That is I figured how how I want to make a screenshot where the rider maybe is on a big stone/ ramp where it isn't the start point. How you do that is:Originally Posted by dasraiser
OIDS "On screen" and use a filter to check if an object, that wouldn't be seen normally playing the track, is on screen. If it's true, then teleport the rider where you want him or whatever you want to do. It works because OIDS also monitors the editor camera's view, so, just move the editor camera to the object and press "back" when you're taking a snapshot before uploading, then the rider would teleport to that desired place and you can take the snapshot with the rider on a different place.
I'll maybe do a tutorial for that.![]()
thanksOriginally Posted by dasraiser![]()
I just got this when I was building "Buccaneer Isle", because most enemy's gun activates when the it's is on screen, and in the editor they're always activated when they got into the editor camera's view.
Created a new tutorial: Creating a Custom Placed Rider Snapshot
This tutorial is useful if you want the rider at some point like in the air etc for a track snapshot.