1. #561

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    I just had a thought about the tutorial for the object information delay filter. While I have used it to have one object follow the path of another, the exact same set-up could be used for action replays if that's useful to anyone.

    All you would do, is use the same logic setup for each moving object in your game, but turn the end OPE off. Then when you want the "replay" to occur, just turn any OPE's you have off, and the ones in the tutorial on, and the game will replay from which ever point you have selected for the delay, up to 16.6 seconds maximum.

    i was building some stuff around the replay thing so keep it below the radar for a bit
    i'm such a slow builder though and i had/have a building break
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  2. #562

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Added a tutorial:

    Simple menu system
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  3. #563

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Added a tutorial:

    Simple menu system
    my method can't mess up
    although a 2button one would require 2extra set events in my case
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  4. #564

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by sparkierjonesz
    Originally Posted by JaminBen007
    Added a tutorial:

    Simple menu system
    my method can't mess up
    although a 2button one would require 2extra set events in my case
    Why would mine mess up? Do you mean because of the Modulo number reaching zero?

    When I use it I set my VDS to over a million so there's no chance of it happening.
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  5. #565
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    I started creating this tutorial from a while and I am almost complete with it: https://docs.google.com/drawings/d/1...aiECUNK1c/edit but it's a HUGE mess in there. Also thanks for dasraiser for the advice!
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  6. #566

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    I started creating this tutorial from a while and I am almost complete with it: https://docs.google.com/drawings/d/1...aiECUNK1c/edit but it's a HUGE mess in there. Also thanks for dasraiser for the advice!
    You don't need the set value events, you can link the VDS to the Two input operator and the controller value directly and it will update itself.
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  7. #567
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Originally Posted by Blastergamer
    I started creating this tutorial from a while and I am almost complete with it: https://docs.google.com/drawings/d/1...aiECUNK1c/edit but it's a HUGE mess in there. Also thanks for dasraiser for the advice!
    You don't need the set value events, you can link the VDS to the Two input operator and the controller value directly and it will update itself.
    Really?
    It would not increase the value, right? It would just set from -3 to 3
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  8. #568

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    Really?
    It would not increase the value, right? It would just set from -3 to 3
    Really really

    Try it and see
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  9. #569
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Well, you mean the set value event, that adds value to the VDS or the cursor limit SVE?

    Also, what operation in the TIO?

    I don't get the point now what you mean.
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  10. #570
    Morfyboy's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    just wondering if you guys are still sharing all these tutorials....??
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