1. #531

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by dasraiser
    not sure about #1, please elaborate.

    #2 the curve data source is active all the time, by adjusting its offset value , this is because it needs the output to be correct before its activated making it perfect for manual control.
    #1 I expected to find it in the OPE catagory but it's not there. It is in the spreadsheet however.

    #2 It needs a "X" in the enabled checkbox then I think.
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  2. #532
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Originally Posted by dasraiser
    not sure about #1, please elaborate.

    #2 the curve data source is active all the time, by adjusting its offset value , this is because it needs the output to be correct before its activated making it perfect for manual control.
    #1 I expected to find it in the OPE catagory but it's not there. It is in the spreadsheet however.

    #2 It needs a "X" in the enabled checkbox then I think.
    #1 i was unsure as to where to put this, i can move it to the OPE if you think that would be better suited.

    #2 no it doesn't, the CVDS is purely used to Interpolate the bullet based on the Offset value that is sent to it, read the "How it Works" at the side for a better description.

    test this for yourself, create a incrementing VDS and point the value to the offset.
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  3. #533

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    #1 I reckon the OPE catagory is the most appropriate, but perhaps we need a skill game section set up

    #2 My bad, sorry. I see now, I didn't realise the curve worked like that.
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  4. #534
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    #1 I reckon the OPE catagory is the most appropriate, but perhaps we need a skill game section set up
    .... I didn't realise the curve worked like that.
    i think thats a great idea, i'll look into it, do you think there should be subcategories like weapons, OPE, scoring, etc?

    when i spotted the CVDS did this i was like sweet it still output, makes for a very nice manual interpolator and saves doing a*t+b*(1-t)
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  5. #535

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Depends how many specific skill game tutorials we have and if that justifies sub catagories. I've no idea how many there are.
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  6. #536
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    I am now creating a moving cursor with curve vector tutorial with help from offset.

    PS. Thanks to dasraiser I understood what offset is in the CDS.

    PPS. @dasraiser: If you want to move your gun tutorial to the OPE section, the best would be to select everything in the tutorial and save it in the web-clipboard. Then, create a new drawing in the OPE section and paste your copied items to the new drawing, then you can delete the old one.
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  7. #537

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    PPS. @dasraiser: If you want to move your gun tutorial to the OPE section, the best would be to select everything in the tutorial and save it in the web-clipboard. Then, create a new drawing in the OPE section and paste your copied items to the new drawing, then you can delete the old one.
    .....or just drag and drop it into the OPE catagory

    On the subject of the OPE bullet tutorial, I ended up making a kind of mash up between my version and this one. I didn't like all the state events turning things off and on again, so ended up having an impulse clamp after the trigger set to 1 in 1 out with the wait ticks linked to a VDS. The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.
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  8. #538
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.
    the bullet speed on mine is controlled by the CDS duration and its companion comparison value in the generic filter.

    edit:move bullet to OPE, was surprised i didn't need to update link in spreadsheet
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  9. #539

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by dasraiser
    Originally Posted by JaminBen007
    The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.
    the bullet speed on mine is controlled by the CDS duration and its companion comparison value in the generic filter.
    Exactly. If you link them both to the same VDS you only need change one figure, not two. I know it's not a major hassle but it's just easier when testing.
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  10. #540
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Originally Posted by dasraiser
    Originally Posted by JaminBen007
    The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.
    the bullet speed on mine is controlled by the CDS duration and its companion comparison value in the generic filter.
    Exactly. If you link them both to the same VDS you only need change one figure, not two. I know it's not a major hassle but it's just easier when testing.
    true, if i wanted to dynamically change the timing i'd tie both to a VDS.

    edit:added this to the doc, ta
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