#1 i was unsure as to where to put this, i can move it to the OPE if you think that would be better suited.Originally Posted by JaminBen007
#2 no it doesn't, the CVDS is purely used to Interpolate the bullet based on the Offset value that is sent to it, read the "How it Works" at the side for a better description.
test this for yourself, create a incrementing VDS and point the value to the offset.
i think thats a great idea, i'll look into it, do you think there should be subcategories like weapons, OPE, scoring, etc?Originally Posted by JaminBen007
when i spotted the CVDS did this i was like sweet it still output, makes for a very nice manual interpolator and saves doing a*t+b*(1-t)
I am now creating a moving cursor with curve vector tutorial with help from offset.
PS. Thanks to dasraiser I understood what offset is in the CDS.![]()
PPS. @dasraiser: If you want to move your gun tutorial to the OPE section, the best would be to select everything in the tutorial and save it in the web-clipboard. Then, create a new drawing in the OPE section and paste your copied items to the new drawing, then you can delete the old one.
.....or just drag and drop it into the OPE catagoryOriginally Posted by Blastergamer
On the subject of the OPE bullet tutorial, I ended up making a kind of mash up between my version and this one. I didn't like all the state events turning things off and on again, so ended up having an impulse clamp after the trigger set to 1 in 1 out with the wait ticks linked to a VDS. The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.