Just a thought nannerdw:
If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, they'll look at your character.
Nice one nannerdw that's exactly what I needed. Originally I wanted to use this method for a gun turret, but now I'm wondering if it could be used to make a homing missile if the object was made to move along the axis facing the player. Seems doable.Originally Posted by nannerdw
i already made this maybe i should have shared my method but the idea never poped up in my mindOriginally Posted by JaminBen007
i'll check if mines shorter but its very similar(if you want i can make a pic of the coding i used for my turret(turret moved 1 axis, the bullet(energy can) 2 axis)
i also have a homing misile on my hd that i didn't use yet(doesn't work everywhere on the map)
depending on the type i made they have different mimitations
problem with my coding is that it depends on the global coords not sure if nanners method works everywhere on the map
nanner you tested in all 4 corners of the map?
I just tested it, and it worked in all four corners of the map. The target and follower can be in separate quadrants, too.Originally Posted by sparkierjonesz
You would really only need to test it on the east and west sides, though, since the z-axis is the only one that extends +- from the center.
Hi guys, I made a flowchart for : how to pass checkpoints with a button, like "R", on your own tracks (partly private).
But, I need help : Can you say if my english is good ( I haven't the game in english) : http://image.noelshack.com/fichiers/...-flowchart.jpg
( I used google trad, if you have better words... reply, I will change the picture)
Also I've made a video tutorial but in french : http://www.youtube.com/watch?v=zDH4guoZF4Q
By your tutorial, when an impulse turns the animation on, it starts from its current global rotation. But I used it different: Instead choosing the value from ArcTan2-Two input operator, I chose my own value like 90° or 270° etc depending on its rotation.Originally Posted by nannerdw
I sometimes interpolate my value to let it see more realistic.
@dasraiser thanks for the info
I changed a little bit my flowchart, I think it's better : http://image.noelshack.com/fichiers/...-flowchart.jpg
@dasraiser:
Your Looping OPE gun bullet tutorial's filter's operation should be "greater". I used your tutorial for an enemy shooting the game character, but I've found out that the travel distance and time is 1 tick less, so changing to greater instead of greater equals corrects this.![]()