1. #491
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Just a thought nannerdw:
    If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
    Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, they'll look at your character.
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  2. #492
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    Just a thought nannerdw:
    If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
    Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, they'll look at your character.
    Do you interpolate to the initial value?
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  3. #493

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by nannerdw
    Here's an example of the 2-axis rotation in action:
    http://www.youtube.com/watch?v=uUeR0BDULJo&hd=1
    Nice one nannerdw that's exactly what I needed. Originally I wanted to use this method for a gun turret, but now I'm wondering if it could be used to make a homing missile if the object was made to move along the axis facing the player. Seems doable.
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  4. #494

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    Originally Posted by nannerdw
    Here's an example of the 2-axis rotation in action:
    http://www.youtube.com/watch?v=uUeR0BDULJo&hd=1
    Nice one nannerdw that's exactly what I needed. Originally I wanted to use this method for a gun turret, but now I'm wondering if it could be used to make a homing missile if the object was made to move along the axis facing the player. Seems doable.
    i already made this maybe i should have shared my method but the idea never poped up in my mind
    i'll check if mines shorter but its very similar(if you want i can make a pic of the coding i used for my turret(turret moved 1 axis, the bullet(energy can) 2 axis)

    i also have a homing misile on my hd that i didn't use yet(doesn't work everywhere on the map)
    depending on the type i made they have different mimitations

    problem with my coding is that it depends on the global coords not sure if nanners method works everywhere on the map


    nanner you tested in all 4 corners of the map?
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  5. #495
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by sparkierjonesz
    nanner you tested in all 4 corners of the map?
    I just tested it, and it worked in all four corners of the map. The target and follower can be in separate quadrants, too.
    You would really only need to test it on the east and west sides, though, since the z-axis is the only one that extends +- from the center.
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  6. #496

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Hi guys, I made a flowchart for : how to pass checkpoints with a button, like "R", on your own tracks (partly private).

    But, I need help : Can you say if my english is good ( I haven't the game in english) : http://image.noelshack.com/fichiers/...-flowchart.jpg
    ( I used google trad, if you have better words... reply, I will change the picture )


    Also I've made a video tutorial but in french : http://www.youtube.com/watch?v=zDH4guoZF4Q
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  7. #497
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Killlard
    Hi guys, I made a flowchart for : how to pass checkpoints with a button, like "R", on your own tracks (partly private).

    But, I need help : Can you say if my english is good ( I haven't the game in english) : http://image.noelshack.com/fichiers/...-flowchart.jpg
    ( I used google trad, if you have better words... reply, I will change the picture )


    Also I've made a video tutorial but in french : http://www.youtube.com/watch?v=zDH4guoZF4Q
    hi, your english is not that bad, it is understandable. if you want to correct this, set your console to english language and load the game, then you will have correct spelling and syntax.
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  8. #498
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by nannerdw
    Originally Posted by Blastergamer
    Just a thought nannerdw:
    If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
    Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, it will look at your character.
    Do you interpolate to the initial value?
    By your tutorial, when an impulse turns the animation on, it starts from its current global rotation. But I used it different: Instead choosing the value from ArcTan2-Two input operator, I chose my own value like 90° or 270° etc depending on its rotation.
    I sometimes interpolate my value to let it see more realistic.
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  9. #499

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    @dasraiser thanks for the info
    I changed a little bit my flowchart, I think it's better : http://image.noelshack.com/fichiers/...-flowchart.jpg
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  10. #500
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    @dasraiser:

    Your Looping OPE gun bullet tutorial's filter's operation should be "greater". I used your tutorial for an enemy shooting the game character, but I've found out that the travel distance and time is 1 tick less, so changing to greater instead of greater equals corrects this.
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