1. #481

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    I adjusted it to show an L shape, I'm much happier with it now.

    No doubt sparky will have a suggestion as to how I can shorten it....

    Moving an object on an irregular looping path
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  2. #482

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by JaminBen007
    I adjusted it to show an L shape, I'm much happier with it now.

    No doubt sparky will have a suggestion as to how I can shorten it....

    Moving an object on an irregular looping path
    not anymore, took a few longer methods before i found this short one though
    for shorter stuff it depends on the specific case

    if you want you can even disable some of the delays and state events and change the path dynamicly
    got to be carefull with disableing the delays though because it might not do what you expect
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  3. #483

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    I think we've missed a trick with the tutorials index difficulty column.

    The difficulties are currently listed as:

    beginner
    beginner/intermediate
    intermediate
    intermediate/advanced
    advanced

    What say we match it to Trials Evo, so instead of the above we have:

    Beginner
    Easy
    Medium
    Hard
    Extreme
    Ninja (potentially)

    All those in favour?
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  4. #484
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by dasraiser
    Originally Posted by Blastergamer
    Added: Static sound volume determined by distance
    It's just like a non static sound source, but it can have a greater hearing distance.
    not sure i understand volume=1-(distance*constant) , as the number could get very large for volume.
    How it does is: Example: Max volume (TIO subtract, operand 1) 200%, distance (distance operator): 50m, distance multiplier (TIO multiply): 3,
    so 200-(3*50)= 200-150=50%

    You don't need the two input operator multiply if you want the hearing radius only by 200m.


    Originally Posted by JaminBen007
    I think we've missed a trick with the tutorials index difficulty column.

    The difficulties are currently listed as:

    beginner
    beginner/intermediate
    intermediate
    intermediate/advanced
    advanced

    What say we match it to Trials Evo, so instead of the above we have:

    Beginner
    Easy
    Medium
    Hard
    Extreme
    Ninja (potentially)

    All those in favour?
    Yes, good idea!

    But I don't think we need extreme and ninja, especially ninja.
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  5. #485

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Yeah maybe not ninja, I was only going to suggest that for "Project Spin". That still baffles me.

    Extreme would simply replace "advanced" difficulty.
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  6. #486
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    New tutorial posted: Rotate object (double axis) to always face the camera
    I spent a long time trying to figure out how to deal with the editor's funky object rotation, before I realized I could just give each axis its own object position event, one global and one local. (no annoying quaternions to deal with, yay )
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  7. #487

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Wow nice one nannerdw, this will be very useful. Can't wait to try it out in my track, thanks for putting the time in to do this.
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  8. #488
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by nannerdw
    New tutorial posted: Rotate object (double axis) to always face the camera
    I spent a long time trying to figure out how to deal with the editor's funky object rotation, before I realized I could just give each axis its own object position event, one global and one local. (no annoying quaternions to deal with, yay )
    cool, finally two axis
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  9. #489

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by nannerdw
    New tutorial posted: Rotate object (double axis) to always face the camera
    I spent a long time trying to figure out how to deal with the editor's funky object rotation, before I realized I could just give each axis its own object position event, one global and one local. (no annoying quaternions to deal with, yay )
    NOW DO 3 AXISES!!!!

    (By the way thanks for the Resume Sound Clip at Checkpoint Restart tutorial. I finally got around to actually building it)
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  10. #490
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Here's an example of the 2-axis rotation in action:
    http://www.youtube.com/watch?v=uUeR0BDULJo&hd=1

    Originally Posted by buttcheekofdeth
    NOW DO 3 AXISES!!!!
    Ok, have fun.
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