I thought the color vector feature had been left out, because I was looking for it in the wrong place on the main object properties panel. I forgot some objects have more than one color, so you have to go into the color selector to see the "pick value object" option. I guess you set the colors with RGB, 0-255.
Here you can see which numbers correspondents with the appropriate color. linkOriginally Posted by nannerdw
Under the "insert color code" you can adjust the color and next to it you will see the RGB numbers that are related to the color. You don't need the html codes. It's just the first site I could find when I googled it. Sorry for the confusion.Originally Posted by JaminBen007
I've added a new tutorial, Resume Sound Clip at Checkpoint Restart. Normally, selecting one of the new DLC looping sounds from the music menu allows you to play it constantly throughout the entire track, without it being interrupted by checkpoint restarts.
This setup allows you to change the music mid-track, while still preventing the audio clip from starting over each time you fault. It keeps track of the current position of the sound clip and fast forwards back to that spot each time you restart at a checkpoint. It can take a few seconds to return to a point near the end of a song, so I've included an optional code to play a second sound clip while it fast-forwards, which crossfades back into the original song.
Thanks, dasraiser. I tried "Underwater 2d Stereo" and "Oscillator Noise" as the alternate sounds, and they had a pretty cool effect, like the rider was still recuperating from the crash.
I also combined some of my previous ideas to create a tutorial for the Doppler Effect. It adjusts the pitch value based on the relative speed between two objects.
It should be pretty close to reality, I think![]()
've always hated logarithms, lol.)
Is there a tutorial of water rising..ive got no video capture euipment at the moment,and ive been asked via twitter by a few people..
The simplest choice,as there are a few ways, for a person not over familiar with the editor,IMO, would be using trigger,physics slider,water.. 3 easy steps..
Would someone please do this if they can please,or point me to the correct link...??
Thnx trialers..