1. #31

    Re: Visual Tutorials using Google Docs

    I keep forgetting that people don't like global OPE. I guess that would be a good one. I always try to use global with an OPE unless I can't. I also prefer to avoid curved data sources. I used local on the camera just cuz that was easier to write in Google Docs and the camera didn't need any level of accuracy. Global OPEs are so much better at accurate movements that I can't understand why more people don't try to use them. Hopefully after they see the logic for it they will reconsider. I'll get started on it now.
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  2. #32

    Re: Visual Tutorials using Google Docs

    Originally Posted by Luthanick
    I keep forgetting that people don't like global OPE. I guess that would be a good one. I always try to use global with an OPE unless I can't. I also prefer to avoid curved data sources. I used local on the camera just cuz that was easier to write in Google Docs and the camera didn't need any level of accuracy. Global OPEs are so much better at accurate movements that I can't understand why more people don't try to use them. Hopefully after they see the logic for it they will reconsider. I'll get started on it now.
    Wahoo! Local ones are so easy once you do your first one, I think thats why I've stuck with them. I dont doubt global can be much better but I just find them so daunting. Having a visual explanation will be really useful to me I hope. So, no pressure, but this better be really awesome! Joke!
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  3. #33

    Re: Visual Tutorials using Google Docs

    I just set up the "Switch Between Checkpoints" logic on my latest track and it works great. It's perfect for testing a track with friends online. It allows everyone to jump to any checkpoint with a button press just like you do in the editor, but now it works in online multiplayer. Now I just have to remember to disable it before sharing the track.
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  4. #34
    nannerdw's Avatar Senior Member
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    Re: Visual Tutorials using Google Docs

    I try to use global coordinates whenever possible to avoid compounded roundoff errors.
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  5. #35

    Re: Visual Tutorials using Google Docs

    For the CP skip setup, I added Y to return to start.
    And when the RTCP is at 0, LB is disabled.
    And when RTCP is at rightmost CP (before finish line), RB is disabled.
    And each CP sets the RTCP's value to match your current CP. So, for example, when at CP 3, RTCP's value is 3.

    Works EXACTLY like the editor CP skip
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  6. #36

    Re: Visual Tutorials using Google Docs

    Originally Posted by bobozilla
    For the CP skip setup, I added Y to return to start.
    And when the RTCP is at 0, LB is disabled.
    And when RTCP is at rightmost CP (before finish line), RB is disabled.
    And each CP sets the RTCP's value to match your current CP. So, for example, when at CP 3, RTCP's value is 3.

    Works EXACTLY like the editor CP skip
    That's awesome. Would love to have you work on this with us. PM me your email if you're interested. You'd be able to add your code right onto the existing tutorial or make your own.
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  7. #37

    Re: Visual Tutorials using Google Docs

    I'll tidy up my code so it makes more sense while I await your invite

    EDIT

    Just saw your invite. Now I just need to learn how to use docs.

    EDIT 2

    For anyone that would like to allow friends to test tracks more effectively, try this little setup. It lets you skip between CP's just like in the editor Credit goes to Luthanick for the idea.
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  8. #38

    Re: Visual Tutorials using Google Docs

    So the global OPE example is up. Also, I tried to see the whole moving water problem... still can't figure out why people are having a hard time with moving it. I see that the actual position of the water is a bit below the plane, but when you consider the area which is considered underwater it is actually smack dab in the middle. Think of it as moving a whole pool, not just the surface. I could see water being very tricky to rotate using local because of this, but once I put it on global it moved perfectly for me without having to worry about the "offset" center. Moving water and rotating water with the global example works EXACTLY the same as moving any other object.

    All that to say...Global OPE imo should be your main OPE. Local is good for movement like the camera example, global is good for just about everything
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  9. #39

    Re: Visual Tutorials using Google Docs

    Originally Posted by Luthanick
    So the global OPE example is up. Also, I tried to see the whole moving water problem... still can't figure out why people are having a hard time with moving it. I see that the actual position of the water is a bit below the plane, but when you consider the area which is considered underwater it is actually smack dab in the middle. Think of it as moving a whole pool, not just the surface. I could see water being very tricky to rotate using local because of this, but once I put it on global it moved perfectly for me without having to worry about the "offset" center. Moving water and rotating water with the global example works EXACTLY the same as moving any other object.

    All that to say...Global OPE imo should be your main OPE. Local is good for movement like the camera example, global is good for just about everything
    Coolio. I get what you're saying, maybe it was the global ope I struggled with and not realising the "offset" targeting. I probably targeted the surface. Will be checking global ope out for sure!
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  10. #40

    Re: Visual Tutorials using Google Docs

    Hello everyone, really like the idea of this thread, gonna learn some useful tricks within the editor and hope to add a few tutorials myself.
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