That is exactly the problem. Starting the test with that checkpoint selected triggers the first impluse. When you actually run the track outside the editor the first impulse will only happen when you go by the checkpoint the first time. Just select the first checkpoint and then try testing it. should work fine from there.Originally Posted by Cruelty976
Ok guys, freeze at checkpoint problem solved. It was the checkpoint triggering in editor error causing the issue.
However, new question now,
if I want more than 1 checkpoint to do the freeze thing, do I just link the desired new checkpoint to something already laid down or not,
the way I see it, if I do that, the 2nd freeze checkpoint will suffer momentary freezing due to the effect being triggered already earlier in the track.
If I set up a completely new impulse chain, I can't link the rider/bike freeze to it as it only allows one linking source...*
*EDIT... I just thought... is it as simple as a impulse spliter
I know your codes not strictly a menu system, but it would make a very nice menu select, if you hook the outputs of your colour events to each menu item you can also hook there event/filter to the menu item set up when selectedOriginally Posted by Lukeyy19
edit: if you want i'll do it for you, i'll also make it a new doc.
I had to scratch my head for a second, then realised as your disabling the Y button for bail outs it also stop your code from cascading the enable along with the button press causing all button presses to be activated, found this out because i wanted to use LB for menu highlight and RB for selection, well i cured this by placing another LB button that was set to Disabled, simple, should be up when i get the logic for menu select correct, still a very nice simple method on the toggle enable.Originally Posted by Lukeyy19
just completed the menu cycle including an example usage, found here
if you spot any errors please let me know or correct , thank you.
all credit to Lukeyy19 for his simple cascade toggle.
edit: can anyone please tell me how to add a description?, can't find how to do it now.
Wow! That's a good one...Originally Posted by dasraiser
From your Google Drive.. click the Trials Tutorials folder...
Click the little arrow to the left of the folder name...
This will expand the folder and show all the folders inside of it...
Now click the arrow to the right of the 'Uncategorized' folder...
Select 'open' from the menu and from there you will be able to add descriptions.
As usual, not even a little intuitive. The Docs developers need a slap I think.
just added, Very Simple Freeze Rider on Checkpoint.
thanks aWebDesigner will add some descriptions.
edit: adjusted my code for checkpoint cycling, still learning, found out that you only need to State
isabled one Controller Y button to disable the bail out, also found out that all Controller - XXXX State items are pointing to same internal data source, so setting on the LB State
isabled will set this on all LB tiles, i wonder if any other event/triggers use this?
edit: Removed Very Simple Freeze Rider, needs some work, had my custom respawn set to high so rider was not triggering when passing, hehe certainly did freeze on CP, just going to use this as a learning curve
edit edit: fixed with minor patch and has a imitation:
The player cannot pass a checkpoint and then free wheel to next checkpoint without pressing a control, as they will freeze on that Checkpoint, this shouldn't be a problem on most tracks.
tripple edit: redone (as a new doc) freeze on checkpoint, much more sense and works properly here's the doc, again if anyone spots errors please let me know or fix, thankyou
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