1. #151

    Re: Visual Flowchart Editor Tutorials {25} and counting...

    I used them in my last track but it wasn't anywhere near complicated enough to justify a tutorial.

    Difficult to find a good use for them.
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  2. #152
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {25} and counting...

    could one of the collaborators please check the private folder and proof please, i'm not convinced the results i got are true!! , i mean reset physics should not produce fault but it does and also checked it seems to reset area trigger even though reset in checkpoint restart is disabled!!

    any info why please comment on the doc , thank you for your time
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  3. #153

    Re: Visual Flowchart Editor Tutorials {25} and counting...

    I haven't built it yet, but it looks like it should work. Is it necessary to take the percent of the driving line though? I'll have to try it later. After I give it a shot I'll get back to you.
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  4. #154
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {27} and counting...

    thanks Luthanick , percentage is used as reset to driving line uses this, not sure why though, seems inconsistent with the only other option you have.

    im also working on **** tutorials for all/most event/trigger tiles/cards(which ones better? for all/most languages), when im done i'll post in separate folder to represent the editor layout.
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  5. #155
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {27} and counting...

    just optimised what's in the private folder, much much cleaner and easier.

    Edit: Added test conditions.
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  6. #156

    Re: Visual Flowchart Editor Tutorials {27} and counting...

    I added a tutorial for creating a main menu for skill games. Its based on the menu on the Foosball table which Red Lynx made.
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  7. #157
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {27} and counting...

    Originally Posted by MetalHead
    I added a tutorial for creating a main menu for skill games. Its based on the menu on the Foosball table which Red Lynx made.
    all your outputs on the colour sets would need splitters so as to send the impulse to set up the output options, not sure if this is better than your original, which was to just chain the options to there event/filter, or have i missed something?

    edit: sorry dude, was not taking about your tutorial, it looks fine, although its before the date of the other for edit! probably why i got it mixed up.
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  8. #158
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {27} and counting...

    Just released Add More Checkpoints (spoofing) under the Check points folder,
    this allows you to add any number of checkpoints you want to a single Checkpoint, it tests for bail out and crashes so you cant just bail before it and expect it to trigger, the code is not to complex and does not have many tiles/cards and only a very small amount of code is required for each new checkpoint added (2+area trigger and some wiring), an example is shown for the copying process.

    if anybody spots any errors please let me know, or has problems or questions please ask.
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  9. #159
    NasT65's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {27} and counting...

    All u pro editors shOuld check out this track. Creator Digies. Track Happy Place. Promise u will love it. Very cool. Has egg. Amazingly fun line. Unbelievable decorations.
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  10. #160

    Re: Visual Flowchart Editor Tutorials {27} and counting...

    Originally Posted by wiseheart65
    All u pro editors shOuld check out this track. Creator Digies. Track Happy Place. Promise u will love it. Very cool. Has egg. Amazingly fun line. Unbelievable decorations.
    Looked alight, but the line was bland.
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