1. #131

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
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  2. #132

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by xXDonReneXx
    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
    You don't need complex stuff for HD-style physics
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  3. #133
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    just corrected the arrows on my joystick automatic centering, made a right meal of it
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  4. #134

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by xXDonReneXx
    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
    There's some more straight forward stuff as well Don. Physics joints and OPE's can be used to do a whole heap of things and there are tutorials for some of those. If anything seems tough just pop in and ask for help, its what this thread is all about! A lot of it confuses the heck out of me as well, but you'll find that the first "effect/effort" is the hardest. Once you do one OPE or Physics joint the rest seem so easy!
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  5. #135
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    i couldn't resist adding my version of checkpoint cycling tutorial to the list, this uses max/min, also did this mainly to show how flexible the editor is.
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  6. #136
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by bobozilla
    Originally Posted by dasraiser
    just updated my joystick self center tutorial, please let me know if its still hard to understand, im new to explaining and thus far finding it difficult to convey the logic in easy to understand terms, thanks for your patients.
    I haven't tried building it, but most of it makes perfect sense. It's just the last bit of the notes that confuses me. "this example uses +-30 degrees with a scale of 2 and makes the divide operand2=5=30/(2*3)". Maybe if I didn't completely suck at math I would understand that?
    sorry dude i completely missed this, its quite simple really,

    i'll assume the joystick is outputting the scaled values +- 2,4,6
    so
    if i hold the joystick so its constantly adding 2 to the VDS, when the VDS hits 10 this causes the subtraction to =0 and nothing gets added to the VDS as 10/5=2 and 2-2=0 so the angle holds at 10
    now if i shift the stick so its outputting 4, when the VDS hits 20, again the subtraction =0 because 20/5=4 leading to the subtraction 4-4=0 adding nothing to the VDS so it holds at 20
    again if the stick is outputting 6, the VDS would have to reach 30 before nothing gets added, again 30/5=6 ... you get my point,
    interestingly when the VDS is at 30 and you move the stick to -6 because the subtraction becomes -6-6=-12 its like it has extra acceleration to swing the VDS to -30

    this is what i mean when i mention uniform scale/divide, if you match the formula you get an even distribution across the whole range of angles.

    the 5=30/(2*3) is so the above works correctly, the 3 is the joystick highest output and the 2 is its scale, maybe i should make that clear in the tutorial.
    another would be 8=48/(2*3) for +- 48 degrees.

    hope that helps clarify things.

    edit: just added this to the tutorial.
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  7. #137

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by Barrybarfly
    Originally Posted by xXDonReneXx
    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
    There's some more straight forward stuff as well Don. Physics joints and OPE's can be used to do a whole heap of things and there are tutorials for some of those. If anything seems tough just pop in and ask for help, its what this thread is all about! A lot of it confuses the heck out of me as well, but you'll find that the first "effect/effort" is the hardest. Once you do one OPE or Physics joint the rest seem so easy!
    I always avoided learning the OPE because it seemed pretty daunting but I saw one of the tutorials on here and nearly everything I've made in the last 2 tracks I am working on is using an OPE. It is really easy, I can't believe I've only just begun to learn it.
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  8. #138

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by Dr4gOnsFuRy
    Originally Posted by Barrybarfly
    Originally Posted by xXDonReneXx
    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
    There's some more straight forward stuff as well Don. Physics joints and OPE's can be used to do a whole heap of things and there are tutorials for some of those. If anything seems tough just pop in and ask for help, its what this thread is all about! A lot of it confuses the heck out of me as well, but you'll find that the first "effect/effort" is the hardest. Once you do one OPE or Physics joint the rest seem so easy!
    I always avoided learning the OPE because it seemed pretty daunting but I saw one of the tutorials on here and nearly everything I've made in the last 2 tracks I am working on is using an OPE. It is really easy, I can't believe I've only just begun to learn it.
    LOL Thats exactly the reaction I had when I learnt it too! I've just figured out the Global OPE myself so any future OPE's will use the global version now.

    On an additional note, if you are using the simple OPE with local settings and a curved data source, try changing it from LInear to something else (like quadratic in/out) and see how that effects the movement.
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  9. #139

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by Barrybarfly
    Originally Posted by Dr4gOnsFuRy
    Originally Posted by Barrybarfly
    Originally Posted by xXDonReneXx
    Holy moly thereŽs some complex setups here Guess IŽll be sticking to static tracks...
    There's some more straight forward stuff as well Don. Physics joints and OPE's can be used to do a whole heap of things and there are tutorials for some of those. If anything seems tough just pop in and ask for help, its what this thread is all about! A lot of it confuses the heck out of me as well, but you'll find that the first "effect/effort" is the hardest. Once you do one OPE or Physics joint the rest seem so easy!
    I always avoided learning the OPE because it seemed pretty daunting but I saw one of the tutorials on here and nearly everything I've made in the last 2 tracks I am working on is using an OPE. It is really easy, I can't believe I've only just begun to learn it.
    LOL Thats exactly the reaction I had when I learnt it too! I've just figured out the Global OPE myself so any future OPE's will use the global version now.

    On an additional note, if you are using the simple OPE with local settings and a curved data source, try changing it from LInear to something else (like quadratic in/out) and see how that effects the movement.
    I bet that will be the same reaction for everyone who has finally learnt it after avoiding it. That is the next step for me, learning global OPE.

    Yeah I figured that out by accident lol, I needed an object to ease in and out on a loop but didn't know how to do it and changed the Linear setting by mistake which worked perfectly.
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  10. #140
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {24} and counting...

    just added Simple Binary Switch to the list (i know there's one already, but its a different method), it has plenty of explanations, please pm me if you find any typos/etc (like guild, instead of guide in my other)

    on a side note pm me if any contributor would like mail updates when I post a new doc, I'm never sure if you would or not, so I don't by default as I'm not into spamming people.
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