This was a strange bug in the editor. We went into MP and it worked fine. Went back into editor and it worked fine. Nothing was changed in between all this. So the tutorial works fine, for anyone who got scared! LOLOriginally Posted by Barrybarfly
I haven't tried building it, but most of it makes perfect sense. It's just the last bit of the notes that confuses me. "this example uses +-30 degrees with a scale of 2 and makes the divide operand2=5=30/(2*3)". Maybe if I didn't completely suck at math I would understand that?Originally Posted by dasraiser![]()
Me needs help.
Im trying to do that Switch between checkpoints with LB and RB thing. But I'm stuck. It's not working for me. And I have no clue what to do.
Those parts that are in the orange background boxes are not necessary, right? At least it says optional on those parts, so I didn't add them yet. I just want to get the basics working.
well anyways, here's a pic of what i have:
Something wrong with that Generic Filter on the right maybe? Because in the tutorial it's green, but in my pic it's red..
help? :l
That setup should work. Is it not working?Originally Posted by Dosto
The right GF is green in the tutorial cuz I didn't change the color. I'll make it red so others don't get confused like you did. Sorry.
EDIT
As dasraiser points out below, the SVE should send an impulse to the Player Event. I need to look more carefully.
can someone re-initialise the template, forgot to "make-copy" sorry, i didnt think i would be able to edit it
AS FOR THE CHECKPOINT above, add an impulse to the reset to checkpoint tile, just chain both set value event -> event/filter to the reset to checkpoint tile.
How'd I not notice that?Originally Posted by dasraiserThanks for pointing that out for him.
And the template is fixed. Just have to delete your accidental edit since it auto-saves
EDIT
When I changed the Skip to CP tutorial, I forgot to add the impulses from the SVE's to the Player Event. Sorry.![]()
ahh topnotch, thanks for fixing the template, hope i dont do that again![]()
just added Enable/Disable Impulse Chain