1. #1
    emcee's Avatar Senior Member
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    How to make a rotating wind turbine in background?

    Hi guys quick question, I am building a track and want to have some wind turbines spinning in the background, they are in the distance in front of a sunset and they dont look right in a fixed position, I want the blades spinning. How do I achieve this please? When I say background, they are a long distance away from the driving line. A step by step guide would be really helpful if anyone has time. Thank you.
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  2. #2
    place down an interval trigger (1tick)
    point it to the ope

    place a linear curved datasources (start 0, end 360, looping, enabled) this should go from 0 to360 infinitly if you activate physics
    now open the ope rotation one of the 3 should be the correct axis and link that to the curved datasources

    now point the ope to the rotors and it should be done, else just ask me in webchat if you have more questions
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  3. #3
    emcee's Avatar Senior Member
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    Cheers man, see you in webchat
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  4. #4
    Lukeyy19's Avatar Member
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    Originally Posted by sparkierjonesz Go to original post
    place a linear curved datasources (start 0, end 360, looping, enabled) this should go from 0 to360 infinitly if you activate physics
    now open the ope rotation one of the 3 should be the correct axis and link that to the curved datasources
    Use 0 to 359. 0 and 360 are the same position so the object will stop for one tick if you use 360.
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  5. #5
    I'm working on a track at the moment with spinning objects in the background and spinning objects you jump through. I've just been using a rotational hinge with Advanced Properties selected so I could turn the motor on??? Seems a lot simpler than using those curved-linear-data sources.
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  6. #6
    physics don't work when in the far away background because they need to be in the physics bubble

    and once you learn how to do it placing 4 coding tiles isn't that hard
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