1. #41
    Xracer500's Avatar Member
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    Maybe they want us to move to next gen consoles...just a thought
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  2. #42
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by MaTiSpOrT Go to original post
    At the moment probably the most annoying thing is.... (watch video below) Any plans on fixing it?

    Could you please explain? I don't see any bugs in the video. The plant textures take some (small) time to load when you browse through them (but it's exactly the same as it was in Trials Evolution level editor).
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  3. #43
    I'm not sure what the video is trying to illustrate either...

    Though a texture bug that I am aware of is with the trees in the game. I'm playing on ps4 and there seem to be lighting problems on the textures of trees. As I move the camera around while looking at them, they flicker like crazy.
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  4. #44
    emcee's Avatar Senior Member
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    Im also intrigued whats wrong in that video?
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  5. #45
    empecee's Avatar Senior Member
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    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ you guys blind . crappy close up texture and its the old one dimensional texture thing and make it rotate to seem 3d trick .used in many games were things are off in the distance .they rotate so you cant see there one sided . but close up . uggggggggg n64 comes to mind . and while were here who killed the water in this game looks like tin foil mixed with mercury . its bad .
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  6. #46
    MaTiSpOrT's Avatar Senior Member
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    Originally Posted by sebastianaalton Go to original post
    Could you please explain? I don't see any bugs in the video. The plant textures take some (small) time to load when you browse through them (but it's exactly the same as it was in Trials Evolution level editor).
    Obviously it dosen´t looks as it should. No way I will use those objects on a 360 custom track and considering that the objects variety is not as good as it should be imho, probably I will quit editing. About the Red Flowers on the video, on 360 are completely flat (-) and on PCare like a cross or a plus (+).




    New bugs on every editor session, pretty annoying tbh, more videos soon...
    May I ask if RL tested the 360 editor?? If any of the level designers use it anytime, they will find a bunch of bugs...

    PS: Feel free to ask any questions about the videos.
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  7. #47
    I don't there's anything "wrong" with those objects per say. I think they were just simplified for the 360 hardware.

    I too am wondering about the water though. It's a glaring change from evolution...
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  8. #48
    Yea it looks silver/grey on 360, I hate it, i mean there is a limit in colour on Fusion objects in the editor already, but to make water grey just takes that extra blue out of maps.
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  9. #49
    D2Dahaka's Avatar Senior Member
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    Originally Posted by stllbreathnbdy Go to original post
    I don't there's anything "wrong" with those objects per say. I think they were just simplified for the 360 hardware.

    I too am wondering about the water though. It's a glaring change from evolution...
    And this is kind of to do with what I was getting at earlier...the simplified objects for the 360 such as the blimp they can affect how it rides. Are there any others that slipped through? I am sure the team went to lengths to ensure gameplay is the same on all versions, but things can slip through.

    And yeah agree the new water shaders aren't very convincing even on next gen. It certainly has some nice aspects like how the sun reflects off it, but it doesn't look like natural water anymore.
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  10. #50
    I think if they had digitally remaster trials evo and added some of fusion features(search tracks by name in TC) and made the futuristic theme an addition to the already robust evolution editor, then renamed the game Trials Fusion, we would be delighted and would definitely be happy campers today. At this point, i think that idea would be much easier to accomplish rather than attending to all these issues and problems this gutted game has.
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