I spent some time grinding a decent time on Antiquity. Looks and sounds good. Nice obstacles which were easily accessible on the first (noob) run through. I found the fast line technical and challenging but awesome once I was getting it smoother. I appreciated the potential camera obstruction getting hidden, although noted it wasn't always triggering.
Green and Swift was addictive too XD
Nicely done
Thanks for the feedback. Yeah the fast line on antiquity is pretty technical, I always try to include such lines in most of my tracks, sometimes it's a hit and miss if the line is fun for players of different skill levels, or just for the players who can do the fast line.
Good thing you noticed the hide event not always triggering. I see now I forgot to make the trigger tall enough...so you can actually just jump over it.
Thank youOriginally Posted by Ev1lRuFFy Go to original post![]()