1. #21
    Wraath's Avatar Member
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    Originally Posted by ChillyBilli Go to original post
    just activate grass in the properties of the block and make shure its realy big scaled
    Thanks but although it does remove the grass, some shrub looking things and plants still do not go. It's not just this problem, but aswell as many many others which have led me to say this;

    What an absolutely awful game. I am so dissapointed in it. There are soo many things wrong with it I don't think it will ever be truly fixed. I have completely given up building on Fusion until something major is done to improve it. If anybody wants me you can find me on Evo.
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  2. #22
    auzkahglt's Avatar Member
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    Is there an Option to delet any pre-set Objects in the editor? (like on those example tracks?)
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  3. #23
    Wraath's Avatar Member
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    Not sure what you mean? The objects in the world like buildings? Or you mean to get them out of the options menu at the top? There isnt a way for either unless you use the object clear tool.
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  4. #24
    auzkahglt's Avatar Member
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    Originally Posted by Wraath Go to original post
    Not sure what you mean? The objects in the world like buildings? Or you mean to get them out of the options menu at the top? There isnt a way for either unless you use the object clear tool.
    I mean all the buildings, rocks,... when you load the Trials-Example-Map and fly around there´s nothing!! you can delete everything manually i know, like rocks , buildings.....but is there another way to CLEAN the map?

    thx for answering btw^^
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  5. #25
    Originally Posted by auzkahglt Go to original post
    I mean all the buildings, rocks,... when you load the Trials-Example-Map and fly around there´s nothing!! you can delete everything manually i know, like rocks , buildings.....but is there another way to CLEAN the map?

    thx for answering btw^^
    Interesting, are you able to edit the example map and thus use it as a starting point on new maps?
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  6. #26
    shogun ran into a similar issue on stream where the object clear tool didn't wanted to delete the bushes or trees, but the bushes were labeled as base world objects in the tool instead of grass or something like this, you should be able to clear everything with the tool if you select all optons
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  7. #27
    I've found that some flowers near the water don't clear no matter what, must be part of the world model file instead. As for a clear map, just start a new map & clear everything, then save as a cleared map file. Had to do that in Halo too.
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  8. #28
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    Originally Posted by JolanXBL Go to original post
    I've found that some flowers near the water don't clear no matter what, must be part of the world model file instead. As for a clear map, just start a new map & clear everything, then save as a cleared map file. Had to do that in Halo too.
    ^^This.
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  9. #29
    nannerdw's Avatar Senior Member
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    Originally Posted by JolanXBL Go to original post
    I've found that some flowers near the water don't clear no matter what, must be part of the world model file instead. As for a clear map, just start a new map & clear everything, then save as a cleared map file. Had to do that in Halo too.
    You can hide those flowers with a terrain mod - texture decal that has "Clear Foliage" checked. (You can even set the decal's alpha to 0, so it won't show up, and it will still remove the flowers).

    Interestingly, removing everything from the base world didn't seem to impact the total complexity at all. Still, I'd think it would increase the file size and load time of the track for each change you make to the default map.

    I'd rather just limit the view distance and remove any objects that are in view, unless I needed the entire map to be visible in my track.
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  10. #30
    this is for evo, but is very useful here too. https://docs.google.com/folderview?i...pFNXBkdkE#list
    I forgot who shared this already, but all kudos to him/her
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