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Junior Member
How to make an object never have angular momentum?
I have a cylinder that I'd like to be kept vertical and never tip over. However, angular damping at 100% just makes its turning very slow, as opposed to non-existant. Using an OPE to reset the pitch and roll negates its physics, which I need, and I haven't been able to get anything by messing around with forces. All I need is for the cylinder to constantly stay perfectly upright, while still being affected by forces and collision. Any advice?
Thanks in advance!
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Junior Member
Have you tried using physics joints? You could have a two axis slider(x,z) and then use a spring joint maybe to attatch your weeble to the slider (dummy object [phys: on])
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Junior Member
Ah, thanks very much!
Using a 3-axis sliding joint, setting the limits to unlimited and attatching to a dummy object with physics disabled did the trick, I'd forgotten about physics joints!