1. #11
    @Tontonronton, don't get your hopes up. The article doesn't mention you can upload supercross tracks to TC.

    Track builders will now have the option to create custom Supercross tracks for the Local Multiplayer mode. Throw down 4 lanes of motorcross madness in the editor then invite your friends over and challenge them on your devious creations
    It was already mentioned by someone from Ubi or Redlynx somewhere on the forum that online multiplayer won't be available this update.
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  2. #12
    And if you look at the patch notes, nowhere does it say in track central that you can now search for supercross.

    Whatever. At least we can make them now. It'll get fully implimented eventually.
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  3. #13
    this would be pretty pointless if supercross tracks wouldn't be integrated in track central.
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  4. #14
    En0-'s Avatar Trials Developer
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    User generated supercross tracks will obviously be integrated in Track Central.
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  5. #15
    There's currently a supercross track on the PC track central 'newest easy tracks' feed. What's up with that? I can download and play it though it seems the checkpoint restart (pressing B) is broken.

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  6. #16
    TeriXeri's Avatar Senior Member
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    Supercross tracks are a nice part of the Trials series, just one thing has to be kept in mind on custom SX tracks, and I hope builders remember this:

    Local Supercross & Multiplayer Supercross behaves different (in Evo at least).

    Local is on a single screen and checkpoints are usually close together, simpler driving lines, and bikes "respawn" after crashing after 1 reaches the next CP.

    In multiplayer SC track design there's more freedom in design as it's not on a single screen and each player resets individually to the last checkpoint.
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  7. #17
    TeriXeri's Avatar Senior Member
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    Originally Posted by damassacre Go to original post
    There's currently a supercross track on the PC track central 'newest easy tracks' feed. What's up with that? I can download and play it though it seems the checkpoint restart (pressing B) is broken.


    Checkpoint is most likely broken cause the game thinks it behaves like Local Supercross (resets when another bike passes the CP)

    The SX Patch isn't till tommorow 24/7/14 as far as I know.
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  8. #18
    Originally Posted by TeriXeri Go to original post
    Checkpoint is most likely broken cause the game thinks it behaves like Local Supercross (resets when another bike passes the CP)

    The SX Patch isn't till tommorow 24/7/14 as far as I know.
    I know the patch is tomorrow, that's why I'm curious what that track is doing in track central already, and how it got there
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  9. #19
    En0-'s Avatar Trials Developer
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    Yeah, I saw this track. I guess someone in the team had our PROD test build and shared the track. It will probably work for everyone tomorrow.
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  10. #20
    cohool's Avatar Member
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    So, we can download SX tracks from TRACK CENTRAL?
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