1. #21
    Elfving-'s Avatar Member
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    You guys have covered most of the things I could mention but one thing I really don't understand is why you cant type in the values you want to use. This is the pc version, we shouldn't have to use the sliders to change values.

    Another specific game crash trigger is if you try to duplicate the main camera. It's nothing that will affect me of course but it still needs a fix.
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  2. #22
    TeriXeri's Avatar Senior Member
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    More:
    -If you have an Emitter, place it, and then let's say , move it somewhere else, then immediately test track, it moves back to the first position as if undo is used, if you do another action before testing, it does not.
    -Some directonal light objects have higher then 90 angular light (cone) setting when you place them, but if you lower it below 90 you cannot slide it to the original above 90 (some lights have like 135 or so). Have not tested if custom data source values go above 90.
    -Environment,Rocky : Boulder and Boulder(alt) have no physics settings, no decoration only, while other rocks in the category do have the option. (glueing them adds physics options however)
    -I had a glue group of 5 effects of the same kind and i could not single select some of them, it would instead highlight another one in the group. When i remade the group anew it worked, so this might be a general glue group related bug.
    -The screenshot taken when sharing track is much smaller area then shows on TC, it adds like 40% to the right and 30% to the top of the preview picture.
    -Stadium lights show as lights in the statistics overlay very far away and even when turned off.
    -Bike light shows as light in the overlay even at 0 brightness, no setting to disable completely.
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  3. #23
    nannerdw's Avatar Senior Member
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    When I try to remove all bikes from "Allowed Bikes" in the Track Settings, I get the message "You need at least one bike for Trials and Supercross tracks." However, I have the game type set to "Skill Game," and my game character set to a custom object, and I still get that message. I want the game to start without the player having to choose a bike.
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  4. #24
    nannerdw's Avatar Senior Member
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    These two objects have the exact same color and material properties. However, any color that's assigned to the one on the right ends up with a greenish tint. I have no idea what caused this, but the problem goes away when I change the object to a different variation, and then change it back.
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  5. #25
    Originally Posted by nannerdw Go to original post
    When I try to remove all bikes from "Allowed Bikes" in the Track Settings, I get the message "You need at least one bike for Trials and Supercross tracks." However, I have the game type set to "Skill Game," and my game character set to a custom object, and I still get that message. I want the game to start without the player having to choose a bike.
    if you only pick 1 bike they don't have to chose either
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  6. #26
    TeriXeri's Avatar Senior Member
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    I noticed the same with colors, the largest cliff piece turns all black when changing variation after its placed/copied, and some objects with blue emission glow like certain building/industrial parts turn to grey-ish.
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  7. #27
    After reading all editor glitches/bugs i didnt found this one.

    When i share a track the medal times are back to standard, very irritating if u make a hard ninja, because u have to cancle and set times and medals back.

    Platform: PC
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  8. #28
    Blastergamer's Avatar Senior Member
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    Originally Posted by Smilies2013 Go to original post
    After reading all editor glitches/bugs i didnt found this one.

    When i share a track the medal times are back to standard, very irritating if u make a hard ninja, because u have to cancle and set times and medals back.

    Platform: PC
    This excactly happened with me in Evo Xbox 360 a whuile back ago, I think it can sometimes be reset when saving.
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  9. #29
    TeriXeri's Avatar Senior Member
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    I noticed yesterday at some point in a track I was building, some trees started to show without leafs (especially noticeable for kapok/elm/mangrove trees as they got a lot of them) , I assume there's just a limit of vegetation in a visible area at one time, once I reduced the number in the area, it was fine again.
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  10. #30
    TeriXeri's Avatar Senior Member
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    Had a few crashes (stopped responding) in a row when working with glue groups or more complex physics joints after moving them around/selecting, so there seems to be an error somewhere in the group/glue/selection code.
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