Had the same problem a couple of times, no idea on how to reproduce it tough.Originally Posted by kalianhagle Go to original post
These bugs are the reason why it should have been in the Beta. Leaving it out was a dumb descision.Originally Posted by sipe Go to original post
Editor crashes after roughly 10 minutes for me whenever I play, completely freezes my PC (ALT+F4 and CTRL+ALT+DEL do nothing), although the PC was still running as my skype voice chat was working.
Does it seemingly at random, apart from time taken until it crashes is usually around 10 minutes from booting the editor mode.
-trying to group objects via the mouse interface, often glues them (happened so far with effects cards/event cards/letter objects) , grouping via object properties works fine.
-layers reset on undo (hidden layers become visible, and layer 001 becomes active) (undo also somehow starts motor noise/checkpoint bleep).
-changing cliff edge (rocky enviroment object) from variation 2 to 1, makes variation 1 all black, this is editing after its placed/duplicated.
Will post more when I encounter.
I encountered a hefty bug within the favorites menu:
I created a rather complex function which would let me rotate an object via the right analog stick in set angeles. It is about 20 function cards big with variables, diffrent events (object postioning, set value, on, off, split and delay filter ect.) When i finished it, I saved it to the favorites. Now if i select it in thefavorites menu the game and/or the pc completly freezes. I tried to select it three times now. Problem Nr. 1: The freeze bug itself, Problem Nr. 2 I can't erase the favorite in the editor because it crashes as soon as i put the selection on it.
So i suppose there's somthing wron with the favorite save system concerning function. Further I would like to know how i can delte a favorite manual within the windows explorer.
Please tell me now.
Edit:
Okay here's what i found out.The favorites are saved within the TrialsFusion/SavedGames folder within that Windows User Documents folder most
Games put their user data. Every favorite has it's own folder which are named "f643e5d8b40d822d198ad94d-0.o" or something like that. Open it and open the file "displayname" with a texteditor. There you will find the name of the favorite which the folder belongs to.
If you happen to create a buggy favorite erease the folder and it should be gone frome the game.
2nd Edit:
I now have rebuild the function and successful saved it to the favorites. The crash does not occur again. I think it might be that the reason could be connected to grouped objects and/or grouped objects that were previously grouped in a diffrent constellation or in diffrent layers. Before the bug occured the first time there was a warning about grouping object from diffrent layers. I rearragned the layers of the objects before saving but there might be a connection to the problem.
- Object and World draw distance reset to 6000m / 2000m / 400m shadows upon restarting game and loading a track, there's a lot of objects in the world so having to set this every time for performance can easily be overlooked by new creators, mostly it can only be noticed via the statistics overlay or settings themself.
- Statistics overlay does not show on test track, not sure if intended, but it would be handy.
-Sometimes cannot exit editor unless you save even when pressing yes on the dialog (had it happen a few times at start of entering editor/new world)
- the group button in mouse interface, in fact doesn't group at all, but glues everything, did some more testing...
- mouse selecting often needs at least 2 or 3 clicks on other objects or a reset in the sky before selecting something else
Ok, I spent a ton of time in the editor yesterday and compiled a big list of stuff that I encountered. This is mostly just the stuff I thought was serious and didn't have a workaround. I'm stopping to post this now because I don't appear to be able to continue my track without crashing the editor all the time
Some of this stuff might have solutions that I'm not aware of, so please let me know if there's something I'm just missing.
Hope some of these notes are helpful. I'm having a great time with the new stuff in the editor
--Serious Bugs--
CRASH: I go into game mode settings -> set scores -> click the button to choose the data source for a score and instant crash. This is repeatable on my track currently, but I wasn't having a problem with it before.
BUG: If you are in the data source selection menu, such as setting the operand source for an operator, and you accidentally hit F1 instead of escape, the track settings menu comes open. Hit escape to exit that, and you will get the start menu, then escape again to get back to the editor, and now you are stuck in the data source selection. Escape won't get you out of it. You can, thankfully, save your track when this happens because you can reach the start menu.
BUG: I had a bunch of events selected, hit the group button, and the group pivot was placed a mile away and underground.
--Workflow Issues--
Still no keyboard support for typing numbers?
Some objects like checkpoints can be moved entirely underground, and since the transform gizmo isn't drawn over the terrain geometry, you can't get it back.
The scroll wheel doesn't scroll anything. You can use the mouse to drag the scroll bar in the object selection menu, but in the object properties window the scroll bar doesn't work, and you have to hold your mouse near the bottom of the menu to scroll it.
I might be missing this, but did User Action Center get taken out?
When selecting a color, you need to press enter to confirm it, and escape will discard your selection. Every other dialog in the game uses escape to exit the dialog, while saving your selections.
When you select multiple objects, try to group them, but get the "must be on the same layer error" your selection gets cleared and you have to go through and select them all again.
Selecting a group doesn't give you the same settings in the object properties dialog as selecting the objects individually so you have to select them all individually again even if they're already grouped if you want to change all of their colors or something.
Accidentally created a loop of data sources and got an error dialog that was impossible to exit with mouse and keyboard. Had to use the controller.
The 2d vector edit grid interface doesn't work at all with the mouse. Only controller.
--Issues that have already been mentioned that I would like to reiterate--
Mouse selection is still terrible. Frequently it is almost impossible to select an object even though the cursor is over it and the object is highlighted. Hitting A on the controller almost invariable selects it successfully, however.
Another selection problem: you can't ctrl-click to multi-select something if your cursor is too close to one of the transform gizmo's arms, but the transform gizmo gets so huge when you multi-select stuff that it becomes impossible to avoid.
When you select things, move them, then undo, your selection is cleared and you have to go through the frustrating process of selecting them all again.
- Sometimes keyboard buttons remain on screen, and overlap the mouse interface, only way to clear it is press esc (menu) and go back to editor
- Statistics overlay overlaps some of the mouse interface buttons, in edit mode
- Certain lights turn off at edge of screen (might be intended for performance)
Not a major issue but a Suggestion:
Add an option to turn off Editor Music or at least a volume slider for it seperate from the main game.
It's much louder then regular track music, and I still want my track music for dynamic music events.
After a few days of editing sessions it get's really repetitive, and the music in my opinion isn't my taste.