1. #1
    sh1kamaru-'s Avatar Senior Member
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    Jeremy intro (lead) donít play the harmonics !

    Okay, that intro is probably one of the simplest example of harmonics out there, but I couldnít get past the intro without a strike.

    I was filming myself to evidence the issue, trying various techniques to show that it wonít register. Accidentally, I found that you can get away with no strike simply by fretting the notes and playing them like normal notes. Not sure if this is the intended behaviour, but at least it will help some people.
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  2. #2
    Palm mutes can be skipped in a similar manner. I have a hard time getting palm mutes to register also, probably because I'm just not very good at it. I just skip it and play the full note and get credit.
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  3. #3
    But... that's cheating!
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  4. #4
    Karrotten's Avatar Junior Member
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    Do the harmonics show up in the lead chart then?

    I only ask because (iirc) the harmonics in the intro of Jeremy are played on the octave strings of a twelve string bass (and I can't help but try and play them there as a result)
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  5. #5
    randomas's Avatar Senior Member
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    Harmonics and palm mutes are charted, and even recognised to some degree, but they're not scored properly, since there is so much frequency variation according to how you play them, they'll just about accept everything. I think there's actually a quote from the devs somewhere about pinch harmonics being done that way...
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  6. #6
    Steamroller52's Avatar Senior Member
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    Originally Posted by sh1kamaru- Go to original post
    Okay, that intro is probably one of the simplest example of harmonics out there, but I couldn’t get past the intro without a strike.

    I was filming myself to evidence the issue, trying various techniques to show that it won’t register. Accidentally, I found that you can get away with no strike simply by fretting the notes and playing them like normal notes. Not sure if this is the intended behaviour, but at least it will help some people.
    Yeah what a bummer, this morning I played Jeremy for the first time in RS14 and was disappointed to find that the harmonic detection is horrible on this song. Same as you, despite playing these simple harmonics properly and hearing them ring out loudly, I had to resort to just fretting each note so I can get through this easy intro section without frustrating drops. I tried 2 different guitars but the same drops, and not a case of the harmonics bleeding into each other because the very first note sometimes will not even register. My first instinct is the authentic tone in this section is kind of mellow and maybe too subdued for the game to recognize the harmonics, even though we can hear it ring out nicely. My last resort will be to try my Ibanez with EMGs to see if the active pups can help with harmonic detection on this song.

    For all of the awesomeness of RS14 it's kinda lame that we keep finding cases of spotty note detection throughout the song library. And interestingly you play on PS3 and I played this song on PC and we both experienced the same harmonic recognition failures, so in this case the game's technical problem is not platform specific like some of the other cases we're seeing between PS3 and patched PCs.

    EDIT: tried 4 different guitars, and the harmonics won't register on the 7th fret for all 4 guitars. Harmonics will register fine on the 12th fret and 5th fret, but for the 7th fret I must actually fret the note to get it to register. I tried switching to some other "hotter" authentic tones but it didn't make any difference. The one thing I could do with my Ibanez (EMGs) was to play the harmonic normally on the 7th fret and then quickly press my finger down on the string and make it touch directly on the fret wire--this helped keep the sound of the note closer to a harmonic sound than an outright fretted note, and RS would recognize it this way, but in the end I just decided to fret all of the 7th fret harmonics and be done with it.
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  7. #7
    Originally Posted by Steamroller52 Go to original post
    ... My first instinct is the authentic tone in this section is kind of mellow and maybe too subdued for the game to recognize the harmonics, even though we can hear it ring out nicely.
    ...
    I've wondered this sometimes, but....shouldn't the game base note detection on a relatively unprocessed input from the guitar to avoid issues with the distortion and additional frequencies from processing with various songs? It seems like it should be the obvious approach, right? I couldn't imagine why there would be a reason to do it otherwise, and would certainly hope nothing in the implementation somehow prevents it.
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  8. #8
    BazzTard61's Avatar Banned
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    I find most of the RS1 ondisk and DLC songs to be very poor quality,either the effects are horrible,or note detection sucks, I think they threw RS1 songs together very quickly with no quality control,thats what they all sound like to me.
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  9. #9
    I have no idea how to do pinch harmonics so I just fret the note. For example, the main riff in Cemetery Gates.
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  10. #10
    Steamroller52's Avatar Senior Member
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    Originally Posted by demalion Go to original post
    I've wondered this sometimes, but....shouldn't the game base note detection on a relatively unprocessed input from the guitar to avoid issues with the distortion and additional frequencies from processing with various songs? It seems like it should be the obvious approach, right? I couldn't imagine why there would be a reason to do it otherwise, and would certainly hope nothing in the implementation somehow prevents it.
    Yeah I'm not exactly sure, but I know from experience with the original RS that some songs did have note detection flaws, mostly with certain chords, and sometimes if you'd try a different authentic tone from another song it would help RS detect it.
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