Originally Posted by Blowtanks Go to original post
I was under the impression that RSRD had more to do with the Campaign layers of SH4 than the sinking mechanics.
Your probably right. I just didn't remember it being that easy to sink a ship.Originally Posted by tambor198 Go to original post
I'll have to try "Real Fleet Boat" next and see how that goes. I still can't get
TMO2.5 to give me a Gato class, it always skips right over the Gato. Nothing
I seem to do can fix it. Any ideas??
http://www.subsim.com/radioroom/down...o=file&id=3506
Originally Posted by Blowtanks Go to original post
The link above will fix the problem.
Thanks Wolfe, thats nice to know. Makes sense now.Originally Posted by MWolfe1963 Go to original post
Targ, I do have the small patch installed, doesn't help. Or maybe I should download a new one and try that, maybe something has gone wrong with my last one.
The TMO small patch has nothing to do with it. Duci felt RSRD had to many loaded cargo ships making them easier to sink, so he used little of that cargo. For the most part Duci uses loaded fuel on shps headed from the Java area to Japan. RSRD does load a lot of ships, but mostly invasion forces and convoys that run the Palawan shipping lanes. You don't see as many 44 onward... Now, if you learn what cargo looks like that explodes, you can use it. I often try to catch escorts coming near such ships and time a shot hoping to blow them up..
One fun attack, I caught the tanker force supporting the Battle of Philippine Sea leaving Daveo...12 total. I only torped four, but sunk all 12 and a few pesky escorts...