Finally I was able to release an uncorrupted version of Tore Kong. I was able to remove the corruption by removing the dinosaur animation in the backround and optimizing other animations. Please, let me know what you think. I also made it easy difficulty. Next track will be hard
PSN: KALzzone8
Track: Tore Kong [K8]
Difficulty: Easy
P.S. emcee I removed the curved line at the end to make it less awkward!
P.P.S Devs, I have two corrupted versions of this track, is it possible to remove them?
EDIT: Bad quality video added
Haha much better without the curve!
I think it's a really good one man, the scenery and line both work really well, and the first few obstacles are tricky to get perfect which makes it replayable to me. The king kong looks a bit dodgy if im honest, but i think it's hard to make anything like that so kudos for the effortLook forward to your next one man keep the thread going!!
You certainly know your way around the editor, and have created a unique theme here on Fusion. I will play this later but the video makes me want to try it so well done.
A personal dislike of mine is custom cameras, when 99% of the time a default camera is better, but this may be subjective.
Good job and great to have you building on PS4.
@emcee thanks mate and thanks for the suggestion of the driving line before !I agree Kong's a little cartooney but it's very hard to build something with these "shiny" blocks.
@morrillo thank you too. At first I begin to build just a "normal" outside track but I thought it needed something "special" in order to stand out from the others so I added this King Kong. Glad you like it! The cameras are bit tricky to me too. While I don't hate it, they are almost the only way to show the background animations as the way I want. Maybe I should have reconstructed the driving line besides using custom cameras but I don't think they will ruin the track. But I agree with you and thanks for the feedback!![]()
Thought that might be the case. No worries, it is enjoyable to run, and a good jobOriginally Posted by machete Go to original postYou have ideas for your next one?
Originally Posted by morrillo Go to original post
Well, I started creating a new one few days ago, and it will be more like a "normal" trials track: less cinematic, hard difficulty.
Although I may continue the movie theme for next track after that, we'll see... But I kinda feel I should wait for the dlc for some fresh objects, I only can think of natural tracks to build with these current ones. I'm not going to build a futuristic track![]()