1. #1
    VEGASTRASH's Avatar Senior Member
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    Developers....

    With the Direct X 12 release for XBOX ONE, do you think you'll be running Fusion at 1080p in the near future? And will any other graphical improvements be made with the Direct X 12 update?...antialiasing, etc.
    I noticed the Fusion on the 360 suffered from low antialiasing...the textures and overall resolution were to be expected, but it seems as if Evo looks better, despite the shiny bikes.
    I'm in the process of picking up a PS4 or Xbox One and this would be of assistance.
    Thanks...

    If anyone has something to add, I'm all ears...how the game looks on the XBONE for you, etc.
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  2. #2
    morrillo's Avatar Senior Member
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    Originally Posted by VEGASTRASH Go to original post
    With the Direct X 12 release for XBOX ONE, do you think you'll be running Fusion at 1080p in the near future? And will any other graphical improvements be made with the Direct X 12 update?...antialiasing, etc.
    I noticed the Fusion on the 360 suffered from low antialiasing...the textures and overall resolution were to be expected, but it seems as if Evo looks better, despite the shiny bikes.
    I'm in the process of picking up a PS4 or Xbox One and this would be of assistance.
    Thanks...

    If anyone has something to add, I'm all ears...how the game looks on the XBONE for you, etc.
    Hey Vegas,
    I am lucky enough to have Fusion on all 3 consoles.

    My summary (for what it's worth):
    360: they did a great job to get 60fps and many of the effects in, but the 2 biggest issues for me are the low resolution and 'jaggies', and it all looks rather dark to me. To be expected having played nextgen Fusion, I know.
    XB1/PS4: I have had more issues with screen tear/pop ups on XB1 but the game looks superb on nextgen. On PS4, and trust me I have looked at a direct comparison with both machines on the same tracks, it just looks even more incredible/crisper with fewer (but occasional) screen tears. Not looking for a console war here, but if you asked me for an independent decision on which platform to get it I would say PS4, BUT it seems more builders have gone with XB1 if that bothers you. I wouldn't want to have to choose tbh.
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  3. #3

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    Well that clears that up. There were worries (or rather, there are still worries) that the Xbox One may be delayed due to the resolution issue, and that perhaps Beenox isn't quite able to hit parity for the game at release, and due to Microsoft's release parity clause, the game is being withheld from the release schedule for now. Previously, the parity clause caused Ubisoft and Infinity Ward to release Assassin's Creed IV and Call of Duty: Ghosts at 720p on the PS4 with a post-release patch to upgrade the resolutions to 1080p.

    Thanks!
    James D
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  4. #4
    RidingMower's Avatar Member
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    Hi Vegas,
    I really like your tracks, Houdini is one of my favourites. I'm on the PS4 and would love to see your tracks on there in Track Central. I got a track released right now that has 16,000 players on it's leaderboard and it's still going up. People playing PS4 are hungry for tracks and you're a better track builder than I am. You'ld be top of T.C. constantly.
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  5. #5
    Mr_Shade's Avatar Senior Community Manager
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    With the Xbox One DX12 update - when it happens, as far as I know, it won't affect titles released before it, since the games would require extensive re-writing to take advantage of the new API.

    It's possible that a patch maybe released, however since there is no real information on the release - I can't guess when or if this will happen.
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  6. #6
    Blastergamer's Avatar Senior Member
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    @Morillo: Just curious, do the controllers from Xbox one and PS4 make a difference on riding? Haven't heard any user experiences for the difference yet.
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  7. #7
    morrillo's Avatar Senior Member
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    Originally Posted by Blastergamer Go to original post
    @Morillo: Just curious, do the controllers from Xbox one and PS4 make a difference on riding? Haven't heard any user experiences for the difference yet.
    @Blastergamer I am not a top rider, but was top couple thousand or so on Evo. For me, getting used to the new physics has been the task and I haven't noticed any issues between controllers. The triggers on both are responsive enough and although I loved the 360 controller I would rate my controller experience fairly equal on XB1/PS4 thus far. [I use the thumbsticks for leaning, not dpads]
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  8. #8
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by Blastergamer Go to original post
    @Morillo: Just curious, do the controllers from Xbox one and PS4 make a difference on riding? Haven't heard any user experiences for the difference yet.
    I've played the ps4 version for 3 hours or so. Compared to the 360 controller...the triggers feel quite flimsy, along with the sticks. I'm about to try the XBONE and can say, the controller feels similar to the 360..possibly better....nice matte finish and just feels solid. I like the touch pad on the ps4, but I would say hands down....XBONE.

    @morillo: you don't want to start a console war? Haha, don't worry, I'm not that guy. You have valid points and they are probably spot on, though I haven't viewed the XBONE version yet. I don't doubt the ps4 looks cleaner, but I'm not sure if the marginal quality will trump the XBONE interface...for me, probably not. I was let down by the lack of interface on the ps4...not even a YouTube app out now...the radio remote control ONLY...another fail. I think the ps4 will offer some nice games and understand why people have it.
    @Riding mower
    Thanks for the comments on my tracks. I'm blown away at the amount of complexity the new generation will offer. It seems like the developers didn't really tap it on the ps4...but I could be wrong. There looks to be a strong community of brutal noobs on the ps4...which makes sense, since it's new to the platform. I was amazed how my so so run would place me in the top 50 of 100k people.
    @mr shade
    Thanks for the reply. I wasn't aware it would require a lot of coding possibly. A better question would be...with more time spent on the XBONE hardware, is a 1080p patch a possibility for the near future? Aside from directx12? I know the XBONE is capable of solid graphics...such as Ryse, so I guess the 60fps lock was holding Redlynx back from hitting 1080p with ease.

    Next gen is worth it for Fusion...if you're a track builder. Prettier tracks, more complexity...all pending on the TC fixed morillo pointed out. TC was very poorly implemented this time...a shame, as it's the best part of Trials.
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  9. #9
    Hey Vegas
    Im in a similar situation, don't know which system to get Fusion on. Im fed up with my 360 which takes an age to load up (adverts!) and so I was going to invest in a ps4 or xbone. I haven't really felt able to justify it yet and I thought that Fusion would be the game to make me take the plunge. However, after reading all the problems that seem to have plagued the launch im now not so sure. Track central being 'like youtube' is a massive sticking point for me. my internet conection at home is very slow, so I wouldn't want to rely on a constant connection for me to be able to play tracks. Can someone confirm that you cannot save TC tracks to your harddrive to play offline?

    Im leaning towards the PS4 as it seems to have a bit more oomph than the xbone (thanks for your views on the systems morrillo) and I don't really care for Kinect. But if TC is online only I will prob miss out Fusion and stick to EVO.
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  10. #10
    Just out of curiosity too, how many of you have seen this video also?


    I personally believe that this concept will help revolutionise gaming. Im no fanboy at all, but if Microsoft keeps this up, they will have a prize pig on their hands
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