1. #81
    Thank you guys for all of the work on this spreadsheet. I have used it for the past two weeks and it has been a great help. I did make one minor change to it though. for those of us that are less then perfect it is nice to be able to easily calculate the differences in faults. I simply made the projected score change function like the standard score by adding a "projected faults" to column Z, defaulting the projecting time to the platinum time column and copying over the full your score formula (with the proper cell # changes to the formula.)

    It would be great for accurate formulas for the last DLC as my rough ones have my score off by 1,200. Keep up the good work.
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  2. #82
    So, i saw in another post that if you play one of the extreme tracks, and zero fault it you can access the ninja version of that track.
    But it said that if i complete the ninja track my leaderboard time will be replaced by the new time i got, while completing the ninja track.

    How will that affect my score? Will it go up or down?
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  3. #83
    It won't change unless you do a better time or less faults.
    And it's very unlikely since you actually have to bail out at the end of the original track on a 0 fault run to trigger it (like a challenge)

    But you can play them directly from Track Central, in Uplay or Ninja Feeds. They also have differents leaderboards.
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  4. #84
    I see.
    Thanks a lot!
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  5. #85
    Sent Defoliator the times, so he can update the sheet.
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  6. #86
    Defoliator's Avatar Senior Member
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    Hi guys, I've updated the Spreadsheet to include the final DLC and updated the link in the OP. Sorry it took me so long to get this up. Apologies also to the couple of people who noticed there was an error in the Fault One Zero updated sheet, I'd made a typo when inputting one of the track times. That's now been fixed with this final version. Thanks again to kn000t for supplying the time data.
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  7. #87
    Are you planning to update the spreadsheet to include the Awesome Max DLC?
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  8. #88
    Defoliator's Avatar Senior Member
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    Hi Eric, sorry it took me a while to respond. I've sent a message to kn00t who's supplied all the time data for the DLCs. Not sure if he ended up getting Awesome Level Max DLC but we'll see if he responds.
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  9. #89

    Ultimate Times

    Hey I'm not even sure if you still look at this thread anymore but I just bought the game a few weeks ago. I have earned the platinum medal in every track and I was wondering if you could put out the ultimate time for each track? My next goal is to try to get the ultimate times.
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  10. #90
    Ch4er0n's Avatar Senior Member
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    Originally Posted by Jjpratt106 Go to original post
    Hey I'm not even sure if you still look at this thread anymore but I just bought the game a few weeks ago. I have earned the platinum medal in every track and I was wondering if you could put out the ultimate time for each track? My next goal is to try to get the ultimate times.
    ultimate times are set to be unattainable. they are only present as a benchmark for score, rather than a target to achieve. (essentially, i remember in evo a couple people beat the ultimate time on the wreck, an extreme track, but that was world record pace)

    i recommend playing for leaderboard rank! if you have plat on everything, shoot for top 100 on everything! the beauty of trials is you can keep setting goals for yourself, and always other people to measure against. it helps to have friends to race against in this endeavor, so if you play on PC, feel free to add me

    edit: to give you an example, the ultimate time on turbine terror is 35.000, and the world record is in the 41s range. some that are attainable in fusion are 1:00.000 on deluge, 1:00.000 on farcasters, and 59.000 on mech unleashed. no idea why these ultimate times are so slow
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