1. #81
    Can you plz sticky this post and change the name, or make a new "Known Issues/Dev Responses" thread. So we can easily see whats already been reported and what the current situation is in regards to it being fixed/implemented/etc.?
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  2. #82
    Originally Posted by JoeRegular Go to original post

    I've also noticed if I've lost conn to Ubi that the notification box shows a lil connect icon ( male/female wires not connected type thing ) and if I hit LB it reconnects.

    I did NOT know about this...
    Cheers matey.. I'll keep an eye out for this next time I'm on

    But.. I still think it should auto upload next time you connect.. That's gotta be a relatively easy fix
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  3. #83
    Xracer500's Avatar Member
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    As long as the TC is good and its all cross platformed im good!
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  4. #84
    Originally Posted by Meenie77 Go to original post
    I did NOT know about this...
    Cheers matey.. I'll keep an eye out for this next time I'm on

    But.. I still think it should auto upload next time you connect.. That's gotta be a relatively easy fix
    Not saving local scores obtained offline is an anti-cheating measure.
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  5. #85
    Originally Posted by sebastianaalton Go to original post
    I will investigate why this happens. Any other tracks where this happens frequently?
    Red Lynx Derby.... and pretty much any track that has a point where the background is close but suddenly there is a spot where the background is far away.

    As with a lot of game engines when you have a close background and suddenly open up to a large far away background the game engine says "WHOA, LET ME RENDER... OK, PROCEED".

    It happened on Evo with Way Of The Ninja.

    It happens on FUSION a lot more often. I know you guys want to show off that sprawling and very vivid map but you already knew the cause of this problem.

    If anyone wants to avoid it while building... keep the background in focus and avoid any spots where you randomly see a large portion of the map. Objects far off in the background are a pain because the game engine needs a moment when switching focus from close up objects to far off detailed stuff.

    Try to close your maps off so that most decor is close to the driving line and in focus... it will make a smooth, freeze free map.
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  6. #86


    Just wanna post that in here to show another problem. It's on many tracks and in many different places on the leaderboard. people with a slower time are above people who have a quicker time, as you can see on this. I have a 32.926 but the person 1 place better than me has a 32.930??? I'm sorry but on a game which is about getting the fastest time, this should be correct and should have a command to set all times in order of time, I have no idea how this is done otherwise. Sorry about it being upside down.
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  7. #87
    iStriide's Avatar Senior Member
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    Originally Posted by NSPIV Go to original post


    Just wanna post that in here to show another problem. It's on many tracks and in many different places on the leaderboard. people with a slower time are above people who have a quicker time, as you can see on this. I have a 32.926 but the person 1 place better than me has a 32.930??? I'm sorry but on a game which is about getting the fastest time, this should be correct and should have a command to set all times in order of time, I have no idea how this is done otherwise. Sorry about it being upside down.
    I love all the problems with Fusion.
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  8. #88
    Happyflow's Avatar Senior Member
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    Originally Posted by iStriide Go to original post
    I love all the problems with Fusion.
    It's like they took all the problems from HD and Evo and fused them into one single game.
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  9. #89
    "Welcome to the future*"

    * - Future in this case is TBD once Fusion launches in a complete/problem free state and gets out of it's beta/early access stage that was launched on April 15, 2014
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  10. #90
    iStriide's Avatar Senior Member
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    Originally Posted by PanicshadeLWK Go to original post
    "Welcome to the future*"

    * - Future in this case is TBD once Fusion launches in a complete/problem free state and gets out of it's beta/early access stage that was launched on April 15, 2014
    This game will always have problems and their future games will most definitely have problems/glitches. They can't escape their ability to always have tons of problems in their games.
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