1. #1

    game freezing in editor (XB1)

    I had a strange thing happen where my game froze after I attempted to modify a seed building wall. Once I changed it's wall properties to user defined and moved the meter top a new value, then hit B to keep it, the game froze and rebooted.
    This didn't just happen once, but twice in a row.

    I'm playing the game on Xbox one and I did install the day one update.
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  2. #2
    Originally Posted by Carmine9437 Go to original post
    I had a strange thing happen where my game froze after I attempted to modify a seed building wall. Once I changed it's wall properties to user defined and moved the meter top a new value, then hit B to keep it, the game froze and rebooted.
    This didn't just happen once, but twice in a row.

    I'm playing the game on Xbox one and I did install the day one update.
    Almost exactly the same problem, on the xbox 360 version, changing a seed building wall to variation 1, pressed B and the console locked up and had to hard reset. after reboot I was able to reproduce the crash with the same steps before posting here. Also I've had the cursor turning invisible a couple of times, but test track and return to editor makes it visible again.
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  3. #3
    I've been getting console freezes in the editor on Xbox 360. Five times when I was selecting a number of items with the area select tool and another while I went to save something. Reminds me of when Evolution was released, same thing happened to me then too.
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  4. #4
    I have same problem too on Xbox 360

    I change the Wall Variants, Press B und the Game freez.
    Large created Objects in Favorite and the Game freez.

    http://forums.ubi.com/showthread.php...te-in-XBOX-360
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  5. #5
    Magnus2552's Avatar Junior Member
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    Apr 2014
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    Germany
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    Further freezes in the editor

    I also get a freeze when I want to load a track in the editor.
    For a better description of the bug click here
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  6. #6
    Xhane's Avatar Player Experience Manager
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    Oct 2009
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    428
    Devs have identified the issue and are working on a fix. Thanks for your report.
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