1. #1
    Blastergamer's Avatar Senior Member
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    RedLynx don't kill yourself from Trials Frontier!!

    Reviewers who reviewed Trials Frontier like Eurogamer and GameSpot are turning off by Trials Frontier, which leaves a really bad review *No wonder*.
    I have noticed some important points from the reviews:

    "Isn't the risk of alienation so strong that the developer would fear monetary prompts would push people away?"
    -GameSpot

    "But poor thinking and short-term business models has reduced an acclaimed racer into a cold-blooded coin sink." -CVG

    "It wasn't the freemium mechanisms that turned me off Trials Frontier, but a cumulative erosion of my enthusiasm based on the not-quite-there touch controls and the emphasis on upgrades and resource grinding over gameplay prowess" -Eurogamer

    RedLynx, please get your heads up and stop killing the franchise. So many review scores are under 5/10. Stop alienating us with F2P!
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  2. #2
    xzamplez's Avatar Senior Member
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    This thread will have no impact on their decision making in the future. We chanted how wrong it was not to give us an option to buy the game, but the opinions of the fans of the series made no impact on the pay model. There are hundred of idiots on the App Store who have five starred the game. Idiots who have money.
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  3. #3
    Ch4er0n's Avatar Senior Member
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    Originally Posted by xzamplez Go to original post
    This thread will have no impact on their decision making in the future. We chanted how wrong it was not to give us an option to buy the game, but the opinions of the fans of the series made no impact on the pay model. There are hundred of idiots on the App Store who have five starred the game. Idiots who have money.
    part of me agrees with you, but after months of grind I have essentially made my way past the pay walls. i can progress and play for the most part freely. now that this is the case, i can play and enjoy the game in a manner relatively standard for the trials franchise. from my perspective, I don't necessarily think the people 5 starring the app are wrong.
    that is not to say that I agree with the pay model presented, or that the game is perfect (see my most recently created thread). it is just that, if you fork out the cash, or the obscene amount of time it takes to substitute for cash, the game has potential to be great fun

    one last note, i have yet to have a tire glitch in frontier, which is worlds better than fusion
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  4. #4
    xzamplez's Avatar Senior Member
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    Check out number 13 review on US App Store for the current version (it's by Lyons Low). I haven't seen a more accurate statement said on the effect that Freemium games have had on the App Store.

    A snippet:

    "Ask yourself: a true developer wants you to play their game, so why does this game make you wait hours to play? Money. Greed. It's disgusting."

    It's a simple statement, but it makes so much sense. At some point, the money has become more important than the gameplay experience.
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  5. #5
    Originally Posted by Ch4er0n Go to original post
    part of me agrees with you, but after months of grind I have essentially made my way past the pay walls. i can progress and play for the most part freely. now that this is the case, i can play and enjoy the game in a manner relatively standard for the trials franchise. from my perspective, I don't necessarily think the people 5 starring the app are wrong.
    that is not to say that I agree with the pay model presented, or that the game is perfect (see my most recently created thread). it is just that, if you fork out the cash, or the obscene amount of time it takes to substitute for cash, the game has potential to be great fun

    one last note, i have yet to have a tire glitch in frontier, which is worlds better than fusion
    I agree with chaeron. I enjoy the game because I already put in the work to upgrade my bikes but I love trials. I do however see that this game would alienate casual gamers. You gotta have a bit of an obsessive compulsiveness to your game playing to grind In This game.
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  6. #6
    xzamplez's Avatar Senior Member
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    Originally Posted by REDL1NKup Go to original post
    I agree with chaeron. I enjoy the game because I already put in the work to upgrade my bikes but I love trials. I do however see that this game would alienate casual gamers. You gotta have a bit of an obsessive compulsiveness to your game playing to grind In This game.
    No, it alienates us. Casual gamers can close the game and go find something else to do. We enjoy playing so much that it's hard to simply stop sometimes.
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  7. #7
    Originally Posted by xzamplez Go to original post
    Check out number 13 review on US App Store for the current version (it's by Lyons Low). I haven't seen a more accurate statement said on the effect that Freemium games have had on the App Store.

    A snippet:

    "Ask yourself: a true developer wants you to play their game, so why does this game make you wait hours to play? Money. Greed. It's disgusting."

    It's a simple statement, but it makes so much sense. At some point, the money has become more important than the gameplay experience.
    The money is more important. Not sure why that is so hard for people to understand. These games aren't free to make. Now, while I feel the profit margins are huge, they still aren't free.

    While I am not a fan of the model, I am a fan of the game. But yes, the MODEL is starting to kill the game for me. Yes, I spent $13 so far. And it has been worth every penny to this point, but at some point it will become tired and boring....

    ...but, if the dev's business model works, the dev would have made money by the point the customer gets tired.

    Look at Candy Crush. Nothing used to be free. As soon as play started to drop, they added daily spins to keep the customer engaged. This game is still very new, expect to see "freebies" and "offers" come out to keep customers interested and money coming in the door.
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  8. #8
    xzamplez's Avatar Senior Member
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    Originally Posted by joeloxford39 Go to original post
    The money is more important. Not sure why that is so hard for people to understand.
    Because careers are supposed to be driven by passion, not greed. I wouldn't want to live in a world where everybody shared your opinion. Luckily, not everybody does.

    Refusing to give us a premium pay option is a choice dictated by greed, and the experience fans have had on the game, and our opinions of the game, suffered as a result of it.
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  9. #9
    Originally Posted by xzamplez Go to original post
    Because careers are supposed to be driven by passion, not greed. I wouldn't want to live in a world where everybody shared your opinion. Luckily, not everybody does.

    Refusing to give us a premium pay option is a choice dictated by greed, and the experience fans have had on the game, and our opinions of the game, suffered as a result of it.
    I was answering the question and playing devil's advocate. That's all. Some people just don't understand why developers of games use this model. They use this model because it gets people playing the game for free, then uses frustration to create an impulse buy.

    Most businesses try to make a profit above expenses. But making that profit (in this case the user experience) may have a negative impact. It's a balancing act that all sellers of a product/services try to master.

    You and I are in 100% agreement on 2 things. One, I wish a premium pay option was available. Two, the nickel-and-dime strategy of this game's model is annoying and frustrating.
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  10. #10
    Ch4er0n's Avatar Senior Member
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    Originally Posted by joeloxford39 Go to original post
    I was answering the question and playing devil's advocate. That's all. Some people just don't understand why developers of games use this model. They use this model because it gets people playing the game for free, then uses frustration to create an impulse buy.

    Most businesses try to make a profit above expenses. But making that profit (in this case the user experience) may have a negative impact. It's a balancing act that all sellers of a product/services try to master.

    You and I are in 100% agreement on 2 things. One, I wish a premium pay option was available. Two, the nickel-and-dime strategy of this game's model is annoying and frustrating.
    well said!
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