1. #91
    KaliniuS's Avatar Senior Member
    Join Date
    Sep 2006
    Posts
    1,319
    Originally Posted by D2Dahaka Go to original post
    Having problems with complexity. Seems I over-estimated how much I had to spare. Going to have to shorten the track and cut back on some extravagances. Going to be a compromised release unfortunately as I don't want to invest the time in re-working big chunks of track. Seems about 10,500 editor pieces will be about the limit for this one. At least I know how far I can push things if I decide to make another after this.
    Damn! I've never had to wrestle with the complexity bar in Fusion but then again, I don't do much coding. The preview video you put up looks great. I can't wait until RL puts it on the U-Play feed
    Share this post

  2. #92
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914
    Originally Posted by KaliniuS Go to original post
    Damn! I've never had to wrestle with the complexity bar in Fusion but then again, I don't do much coding. The preview video you put up looks great. I can't wait until RL puts it on the U-Play feed
    I don't want to make any presumptions, but despite my disappointment I don't think it's turned out that bad for a first effort

    I don't really have that many toolcards - though there are alot of connections - I think the problem is I used alot of smaller pieces for BG that didn't exactly have the lowest complexity requirements. Didn't think the bar would creep up so fast at the tail end though. I was being a bit thrivilous early on as the complexity bar didnt seem to move no matter what I threw at it. Quite impressed with the amount of complexity allowed in Fusion, in Evo I'd get a fraction of that piece count and even then I would have blown the file size limit long ago.

    Haven't touched the build since the last time I posted. I'll resume again this week and hopefully finish it by the weekend.
    Share this post

  3. #93
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914
    New hard difficulty track out and it's called The Atom Smasher. Weighs in at around 10,550 editor pieces. A bit rough around the edges, lots of stuff I could fix, but if I didn't release it today who knows when it would get done. Feedback welcome, but chances are I'm aware of it already. Video forthcoming
    Share this post

  4. #94
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914

    Video: Me, Rider: A2x4Evo.
    Share this post

  5. #95
    KaliniuS's Avatar Senior Member
    Join Date
    Sep 2006
    Posts
    1,319
    Looks awesome Better late than never. I can't wait to play it on my Xbox One!
    Share this post

  6. #96
    CSS93's Avatar Junior Member
    Join Date
    Dec 2014
    Posts
    17
    Amazing track love it
    Share this post

  7. #97
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914
    Originally Posted by CSS93 Go to original post
    Amazing track love it
    Thanks for taking the time to try it
    Share this post

  8. #98
    Originally Posted by D2Dahaka Go to original post
    New hard difficulty track out and it's called The Atom Smasher. Weighs in at around 10,550 editor pieces. A bit rough around the edges, lots of stuff I could fix, but if I didn't release it today who knows when it would get done. Feedback welcome, but chances are I'm aware of it already. Video forthcoming
    Didn't Kush Land 604 release a track called Atom Smasher in Trials Fusion?
    Share this post

  9. #99
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914
    Originally Posted by purpleoozi Go to original post
    Didn't Kush Land 604 release a track called Atom Smasher in Trials Fusion?
    Yes our good friend Mr Tyson Cox did release a Fusion track called Atom Smasher. He found it amusing taking the name from my Evo original and slapping it on a quick build. You should note however, that mine is called "The Atom Smasher" just so you know which isn't the pirated rip-off. Where has that guy been hiding anyway? Been an age since I've had the misfortune of chatting with him.
    Share this post

  10. #100
    Originally Posted by D2Dahaka Go to original post
    Yes our good friend Mr Tyson Cox did release a Fusion track called Atom Smasher. He found it amusing taking the name from my Evo original and slapping it on a quick build. You should note however, that mine is called "The Atom Smasher" just so you know which isn't the pirated rip-off. Where has that guy been hiding anyway? Been an age since I've had the misfortune of chatting with him.
    I sent Kush a message about two weeks ago. After 10 days passed with no response from him I had to re-message him to finally get a reply. He sent me something along the lines of "Calm down buddy blah blah blah...". I basically told him If he were to remove every single one of his friends on XBL and vice versa, it would be identical and replicate his friendship as it is today. But hey man, Tyson is on a whole different level bro. Featured Builder of The Month, forum interviews, red carpet events, etc. I don't remember seeing D2 Dahaka's GamerTag scrolling across my title screen. I don't think the man can go out in public without being recognized and stopped for an autograph so I cant fault him for wanting a little privacy.

    I remember 360 party chats with Kush Land was an every day / everynight thing. Now it's a once every 6 months type of thing.

    "The Atom Smasher" is PS4 or Xbox One? You should've setup two TV's side-by-side, one with ps4 and the other with xb1, and created this track on both systems at the same time. I guess it just boils down to the fact that you're lazy.

    Haha okay now I remember why I messaged Tyson to begin with. He was playing Madden 15 even though Madden 16 is out. I was like "Dude, is this real life?" Anyway, just remembered that, too lazy to scroll up/edit whatever. Might as well drop it anywhere in this poorly constructed message.

    Anyhow - 10,550 words per post. A little rough around the edges. Could wait to post but I'm dropping this message now because if not now then who knows when this would be done?
    Share this post