Thanks for the feedback. I'm glad I uploaded an early video before just releasing it because I caught a couple of minor things that I need to adjust. The obstacle where you catch your back tire on it and flip over was a headache. I couldn't get the obstacle to be consistent and it was driving me nuts. I'm finally happy with it after changing the position and covering it all with custom collisions.Originally Posted by Monstifiedx Go to original post
The obstacle that I faulted on is easy when you hit it just right but that's the catch. I know a small change I can make to it so it's more predictable so I'll see what I can do with it tonight.
I played with different sun angles and such and am happy with the current look but thanks for the suggestion. I might make it to where if you click the right stick or press RB before you get to the 2nd checkpoint, the jungle will be night time when you emerge from the cave. I definitely won't be adding fog though because I'm right at the threshold of massive screen tearing lol. As it is, it's smooth as butter.
I just went ahead and uploaded my extreme track, even if Track Central is a mess. It's called "Belize." I took Monstified's idea and ran with it: If you click the right stick or press RB before the first checkpoint, the rest of the track takes place during an afternoon storm. I hope everyone enjoys!
ThanksOriginally Posted by pruppets Go to original postHopefully RedLynx makes cross-platform play a reality one day. If they do, it'll be like Christmas for everyone who doesn't own all consoles lol!
Thanks to morillo for the vid:
Thanks for the compliment and awesome #1 run!Originally Posted by scottie1230 Go to original post
Oh definitely. The added complexity is so good! None of my 3 tracks have even reached the halfway point lmao. It also takes much more foliage to introduce screen tearing. There's a couple of small instances where this can occur in my Belize track but it's barely noticeable to me.Originally Posted by emcee Go to original post