1. #1

    Everything looks like Halo to me.

    Not that it's entirely a bad thing but.. Did Fusion get a lot of its inspiration from Halo, mainly H3 and Reach?

    A Quad is the new bike type (Mongoose).
    All the Seed structures, some ramps (Ramp S especially!) Industrial Primitives and the Truck vehicle (from the Turf map).
    Edgy blocks resemble Halo Reach and smooth blocks resemble Halo 3.

    I was behind the game 100% a couple of days ago, defending it because I figured that everything that was white was just a base color & supported the palette. However while some parts can be changed, like the windows.. only..(??), everything else stay's white, just as in Halo everything is gray.

    I think I might still get it because it's only the beginning of it's shelf life; and it's true that it's not Evo, because it is a new game. RedLynx is trying a much bigger map and new ideas, and after Evo (my favorite game since Quake 1), I'd really like to trust them to kick butt & chew bubblegum. Things just aren't looking good for popular franchises these days :/
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  2. #2
    KorIash's Avatar Member
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    Mar 2014
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    Some unique points, but this game pretty much went the same route as Halo 4, with a new company in control.

    -Missing things at launch
    -Less customization
    -The move from good forums to cluttered forums
    -Adding features no one wanted
    -Removing features (Tournaments) for God knows why
    -Cindy is a lame and awkward Cortana

    Basically trying to make the game their own instead of sticking to what worked. I feel like every franchise does it. But yeah, I can see the "gray" that was Halo Reach.
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