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Junior Member
Everything looks like Halo to me.
Not that it's entirely a bad thing but.. Did Fusion get a lot of its inspiration from Halo, mainly H3 and Reach?
A Quad is the new bike type (Mongoose).
All the Seed structures, some ramps (Ramp S especially!) Industrial Primitives and the Truck vehicle (from the Turf map).
Edgy blocks resemble Halo Reach and smooth blocks resemble Halo 3.
I was behind the game 100% a couple of days ago, defending it because I figured that everything that was white was just a base color & supported the palette. However while some parts can be changed, like the windows.. only..(??), everything else stay's white, just as in Halo everything is gray.
I think I might still get it because it's only the beginning of it's shelf life; and it's true that it's not Evo, because it is a new game. RedLynx is trying a much bigger map and new ideas, and after Evo (my favorite game since Quake 1), I'd really like to trust them to kick butt & chew bubblegum. Things just aren't looking good for popular franchises these days :/
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Member
Some unique points, but this game pretty much went the same route as Halo 4, with a new company in control.
-Missing things at launch
-Less customization
-The move from good forums to cluttered forums
-Adding features no one wanted
-Removing features (Tournaments) for God knows why
-Cindy is a lame and awkward Cortana
Basically trying to make the game their own instead of sticking to what worked. I feel like every franchise does it. But yeah, I can see the "gray" that was Halo Reach.