1. #21
    Wraath's Avatar Member
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    Updated. Thanks man some good ideas.
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  2. #22
    Originally Posted by mutetus Go to original post
    Snap to grid works as before, make sure you check the snap axes as well, otherwise it'll just snap and align the object to the driving line.
    The delays in tutorials can't be removed based on the announcer setting, but that's only few seconds and I can't imagine a reason why the tutorials should be played more than once anyway (or is there?) Thanks for bringing up these issues, it's hard to find anything in this mess but a constructive feedback thread was a nice find.
    Agh! Thanks for taking the time to stop by! . Yes, I had not checked the XYZ snap options as I don't recall ever having to do that in Evo.. I probably just forgot as it's a 1-time thing .
    Tutorial delay: Maybe some people like hearing whats-her-voice talk about taking a shower with them? hah.

    The thing about the clothing options in the demo: They work just fine so forget that.
    The problem with 3-2-1- countdown in Editor: Dunno what yer B*tchn about, it does it once then works as usual for me.
    The issues with graphics being lower quality on 360: It's a much bigger world with more stuff to draw, and you're moving pretty fast to notice unless your TV is huge and you still sit too close :P.

    Search requests

    Would it be possible to show only the most recent copy of a track? They would each need a digital signature I think, maybe just show the most recent from the same author and has similar names? Like 8 copies of "Lumberjack Trials" or the most recent copy of "Impossible". This one's not that important .

    Search by name appears to be broken. I searched "car" and "My 1st car ever" didn't show up as a result.
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  3. #23
    Wraath's Avatar Member
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    Thanks Jolan, will add them to the list. My 321 countdown still does it EVERY time.

    Heres a few more I found today:

    Some small pieces dissapear as you back out in the editor. But it's literally 30 meters if that. Its pieces like scaffolding connectors and hand rails. Also the long pipe piece under pipeline section has invisible pieces in it you can bump into.
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  4. #24
    Smeghead89's Avatar Senior Member
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    hey Wraath good idea buddy lets help get Fusion back on track, I was going to create a thread to point out the issues I found so far but i'll just add them here instead. Iv been keeping a note of everything I find

    In SP mode -

    1- firstly the console freeze is still apparent and quite frequent usually when I press the A button to watch a replay
    2- Glitchy object surfaces - some objects have inconsistent surfaces that are smooth 1 minuet and then act like plywood the next, curved ramps can sometimes feel as tho they have a join in the middle that isn't lined up properly causing a bump but when driven over slowly there is no bump
    3- Rider and bike add-ons could be better, there was much more options in evo for parts and colour options
    4- Small Writing -The writing is way too small on everything, I have had people messaging and asking me to read to them what the track challenges are because they do not have HD and cannot read it - a fix to this ould simply be to select the message or Track challenge and a bigger message screen pops up
    5- Leaderboards frustrating to navigate - when you back out of a replay it doesn't take you back to the leaderboard that you got it from it takes you out of the leaderboard all together
    6- Name colour - Your name is the same colour as your friends and is hard to tell when you are ahead of your time
    7- Time indicator - The red and green +/- time indicator only shows if you are ahead of your fastest friend and not your own time
    8- FMX Tricks - do not register all the time when you are clearly doing the trick and holding it
    9- Big Air ramp - the first downwards facing ramp in the Big Air skill game has no friction and looks sketchy if you touch it
    10- Random checkpoint - a couple of times when im at the beginning of the track and I press the B button it has re-spawned me to the last checkpoint I crashed at (basically I crash half way through the track, then I press restart and crash at the beginning, then I press the b button and I start where I crashed half way through the track 2 goes ago but with a fault)
    11- Loose Screw - You can roll backwards on your front tyre and nothing happens to the screw like it did in HD
    12- Start Pause - a couple of tracks have frustrating delay pauses at the start making it difficult to get a fast start because you don't want to sit through the pause over and over


    In Editor Mode -

    1- Floating foliage - lots of floating grass and plants not secure in the ground properly especially on hillsides
    2- Awful objects - the chain is embarrassing its just a 2D sheet that disappears when turned on its side and when I go to test to see what it looks like face on it turned into a metal flat pole - What gives?
    - some of the other objects look really tacky like the garden hedge is just 4 green sheets for the sides with some leaves sticking out of it, you can see the edges of the sheets and the bad surface texture, same goes for some of the flower mound things
    3- the new Rubble pile looks very cartoony and belongs in Destroy all robots
    4- shiny surface objects cannot have shadow cast over them to prevent the shine
    5- light works very strange in the editor, things shine when they shouldn't and are in darkness when the should be light. I was looking at an object with the sun in the distance behind it and casting a shine onto the surface like it should do, but then as I scrolled around to look at the object from the other side with the sun behind me but still shinning on the objects surface the object suddenly became dark with no light.


    Environment settings -

    1- There is no sky ambient option only ground ambient
    2- There is no sun colour option only sunlight colour
    3- There is no water colour option only water substance option
    4- could do with an option to turn down or off the sun beams around the sun
    5- this sun beam also does not act in a natural way - when objects are in front of the beams but not the actual sun then the beams of light just shine straight through the objects but once the objects becomes in front of the actual sun in the centre the beams disappear all together until the object passes the sun and then they reappear
    6- The sky properties option is not as effective as Evo's, very hard to find a nice colour not as effective as Evo

    Altogether the environment settings are simply a downgraded version of evo and will not be able to recreate some of the amazing environments that some creators achieved in Evo, plus the limited object option restrict you to pretty much only 1 theme - futuristic (and yeah Im aware that we can create different futurist themes), it would be very nice if we got a dlc pack that contained many of evos objects and also lots of new designed modern objects to work with so that being creative would be far less limited
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  5. #25
    Things I have noticed in the PS4 edition of the game.

    Graphical Issues
    - Shadow animations are a much lower framerate than the rest of the game, making them look bad and being quite distracting.
    - Shadows disappearing and appearing randomly is very distracting.
    - Texture pop-in is fairly significant at the beginning and even during the track, which can be distracting.
    - On some surfaces, the tires of the bike do not actually touch the surface, making it look like the bike is hovering slightly.
    - Slowdown exists and can be very distracting.
    - Would love less jaggies. For a PS4 hardware with the given graphic level, they make the graphics come off as lazily done.


    Gameplay
    - FMX tricks do not always register. I have restarted a track holding only one direction and the tricks that come out are quite random, despite no variance in the control stick from attempt to attempt.
    - Loading times are horrible (during both saving and when loading tracks and the garage). You would almost think the game is loading the garage information from the internet, each time.


    WIshlist
    - Would love less FMX and ATV tracks.
    - Would love more medium difficulty tracks. This game mainly has tracks that are either too easy or too difficult tracks.
    - Would love a DLC (season pass or otherwise) including all of the Trials HD and Trials Evolution tracks. I purchased Trials Evolution Gold on PC and it is an absolute mess. It still doesn't run well on my nVidia GTX 690.
    - Bring back the old UI.
    - Tournaments as in Trials Evolution, where you would race multiple tracks in succession. Where are they? Could not have taken much effort to do those.
    - Group skill games together, not with other tracks. Group FMX tracks together. Group ATV tracks together.
    - Make more longer tracks, as in Trials Evolution.
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  6. #26
    Hey Wraath, Alot of good things getting coverd on this thread. This might have already been said but just incase it has'nt
    - There is no collision sounds on any of the objects in the editor,would be good if there was collision sounds so it would give more of a feel as to the object that you are riding onto. At the moment it sounds like every object that you ride onto makes the noise that sounds like you are hitting a custom collision or a prime - but it isn't the object that is making that sound it's a sound source that is attatched to the front & rear wheel (try staying still on any surface & rocking back & forward from front wheel to back wheel and you will see what i mean).
    - Would be good to have previous colour option in the editor so we could colourize any previous objects the same colour at the click of a button. Thanks
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  7. #27
    mutetus's Avatar Trials Developer
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    Isn't there a previous color picker when you press X(on xbox controller) when picking a color?
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  8. #28
    Got some issues with the game that may only be on Xbox360.

    -On the main menu of the game, if you click on the 'create' button it takes you straight into the editor. As the main menu lags and if you press down 2 times it only moves once caused by lag, I've done it around 10 times where I've clicked the 'create' and have to go through the whole situation of waiting for the map to load, then exiting, it's just really irritating that the menu lags so often causing me to do that mistake.

    -Said this in another thread but I think this is probably the best one to say it is, make the Baggie usable on all tracks - there is no disadvantage of allowing it on all tracks, even if they are impossible, just stressful for people like me who try and go through the whole game with just the Baggie, and not being able to try any of the extremes

    -Little lag when the track starts, and if you're like me and tries to perfect the start of the track, then having a little lag makes it hard to judge when you start so you an prepare when to lean etc. Evo was quicker so there is obviously a problem there.

    -Suprised this hasn't been mentioned yet, the FMXploit, I know it's going to be fixed but it isn't yet and is still probably the biggest issue in the game as of now.

    -Glitched scores on the global leaderboards due to the servers going down on day 2.

    -Lag spike near the end of Greater Crater on Xbox360, happens when you're going over the last rock before the bubble place.

    That's all I can think of for now, stuff that no one else has mentioned
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  9. #29
    Originally Posted by mutetus Go to original post
    Isn't there a previous color picker when you press X(on xbox controller) when picking a color?
    There was one on Evolution but that isn't on Fusion. Only way you can get the same colour is looking at the HSB colours and then copying them. There's something with a big 'D' pointing at the current colour but not anything for the previously used ones.
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  10. #30
    Wasn't sure to pop this in here or the suggested improvements thread or what?!

    Would it be possible to just get a flat base world option to load into the editor. (think something like a flat minecraft jobby) Granted we could do this ourselves but then you would have a mass of terrain modification objects already in the map which would take a hit on the hardware....specifically 360 that I am on. I'm sure this was suggested for Evo along the way but never transpired. This is more of a suggestion really and not as important as all of the other glaring 'must fix' stuff you no doubt will be busy with tomorrow.


    EDIT - Forgot to say, with any future updates will there be any immediate changes to the editor which may render any currently in progress tracks to become void and not work properly? I kinda want to start a track but may hold off until some title updates appear.
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