Here is the sound source for the Consecutive beep noises on the track WhiteOut spotted by pnuematicbog. Im currently trying to fiddle around with the audio to see what I can find, ill give more news if I find anything
http://www.mediafire.com/listen/gpx3...p_original.wav
^^^
I ran that sound through a noise filter (twice) and managed to remove almost all the wind noise, leaving the beeps mostly intact.
The "beeps" seem to not be any kind of code.
For the most part, these appear to be a series of two beeps that sound the same, at a (mostly) regular interval, with occasional slight variations on timing and pitch.
They are quite curious, I'll admit. Perhaps this is something suggestive of the "Story Riddle" and an implication of timing with a connection to "climate change". (???)
Let's not forget that previous Trials games had eggs that were clearly eggs. I don't really like calling them eggs, but the hidden stuff was clearly something hidden, found by the rider.
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Im curious about the PC screens that are available in the editor, When you look at the screens close-up, you can see a huge wall of numbers arranged in paragraphs.
I know to take this with a grain of salt, but I feel that because these textures must be made for the screens, why would you make these numbers insignificant?
Thats just my theory anyway, im going to take a closer look at these numbers, run them threw google and try and get answers.
Get back if I find anything![]()
only the very first line is, the others don't really have any significance so farOriginally Posted by TheRealTeeHill Go to original post![]()
I don't think we've looked at track descriptions for a while as I don't think they are eggs per say, but the Junkyard Funk description relates to the mighty Daft Punk, and the song Technologic.
http://youtu.be/UoPplpBPQxQ
Yeah, I saw that too. On Devil's Beak it refers to a Chris person, now I'm not the best with references but anyone wanna check it out?Originally Posted by geordiedeviant Go to original post
I may have found something on the new Empire of the sky DLC.
On the track 'Winter Getaway', in the very last room before the end checkpoint a very unfamiliar noise can be heard.
Similarly to the other tracks which contain various, the sound heard is not music and it is also not available as any sound effect within the editor.
I would make a sound file but my computer is going through hell right now
Part of me believes that these sounds are no longer coincidences or 'One-offs' and that finding an explanation to what the sounds mean will help us greatly in the games Riddle.
The HD Riddle was never solved, the answer was given and Anba himself never explained it to the community. I'm still unsure at this point if the Evo Riddle was ever solved properly.or whether Anba just cut to the 'endgame' without all the eggs/clues being properly explored and pursued..moneyball for example. I'm 99.9% certain Fusion has it's own Riddle but other than a couple of things that stood out I've seen nothing that resembles the sort of eggs/clues we've seen previously...and I have looked pretty hard.