It's been a while since there last has been a thread on this. Now, trialers have acquired some pertinent experience and may have a clearer perspective on the physics differences between both games and what is entailed by them. I therefore think a fresh perspective, especially from experienced -- even, classic -- players, might be enlightening to hear.
So, what about 'em differences? How does each game feel to you, now? How do you like riding 'em HD tracks? etc.
I decided to revisit both games recently and to me, Trials HD feels like I'm driving a heavy rock. The bike has a lot of weight behind it which makes technical jumps slightly more difficult. You need to know exactly how you're going to go into the jump and how you're going to come out; there's not a whole lot of room for correction if you mess up. It's also impossible to bring the bike into a wheelie unless you slow down and use the gas properly. That being said, the weight also means bike will also do its darndest to hold still while impacting walls and hitting objects hard. You don't have to worry that you're going to land on your face if you hit a wall rather fast and landing on a pile of physics-enabled crates won't spell the end of your run.
Also, I noticed that the center of balance seems different in Trials HD compared to Evo and even Fusion. I believe the extreme weight of the bike compared to the rider offsets the center of gravity and causes the bike to rotate in a way that modern riders might find unusual. It took me about 10 minutes to regain my bearings to play Trials HD properly.
Trials Evolution feels like I'm driving a piece of crumpled paper. The rider probably weighs just as much as the bike. Manipulating the bike's rotation is super easy. It's also just as easy to make the bike stop moving.if you're going out of control. Attempting to rotate left or right while stationary will cause the entire bike to flip over, something impossible to do in Trials HD. This kind of control is great for preforming technical jumps and other feats of wonder but it's very easy to lose control of the bike. The slightest bump or collision will cause you to spin almost every time. It's great to have all that control if you know what you're doing, such as in ninja tracks that would be impossible with Trials HD's physics, but you really need to fight to keep the bike still.
tl;dr
Trials HD = driving a rock
Trials Evolution = driving flimsy paper
I'd also just like to mention that going through the Trials HD leaderboard runs after all this time is mind-blowing. The records set by people over the years are incredible. Murdoc's 39 second Inferno is something to behold.
As a high level ninja on Trials HD, I can easily say that HD has much bigger back wheel bounces. Evo has much more gravity defying tires. The fender hooks are much different also.
I have just fired up HD, after having played Evo for some time, and getting my Trials "expertise" there. There is much less grip. I think the harder tracks are made even harder that way. It is a shame I have been playing Evolution on the PC and thought I was getting the real HD experience in the warehouse. It wasn't anything near the real HD experience.
I think the HD recipe works well for the HD tracks: find a big reservoir of butter, jump right in, gas back and forth, get out of there and back on the tracks. The butter experience.
This is what is making me concentrate all my playing time on HD. I am feeling the newest Trials installment too arcade-like, although I like some of their hardest tracks and have achieved a platinum on Test your might. But even that tournament does not compare to a good run on a track such as Reality check. Although it's way different, you have to know what you're doing in HD, too.Originally Posted by L0RDMelchett Go to original post![]()