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Member
Missing from the editor: Sound sources, effects, objects, examples. Thankfully all the code panels are there and some new too.
So, you wanted better graphics for Fusion and decided to remake most effects and start fresh with objects? That's a real shame, but gotta keep with the times visually I suppose.
Where are the sound sources though? You have the files in the correct format, correct frequency etc? You guys are the experts, but I don't think these should have been too much trouble implement. My philosophy for design when I am working on greatness is: "always expand upon and refine". Was evo not greatness?
Although the editor now has superior functionality due to new code keywords, and the radial menu features are great, everything else restricts creativity. You seriously want people stuck with this one theme? Variety is the spice of life, without it Trials or indeed any game is a lesser game.
I suspect the primary cause here was developing for multiple platforms of various capability, something that Ubi likely wanted, but RL still accepted..
Anyway, I'll be building a skill game, my one and only unfortunately, so I'll be building up a report as I work.
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Senior Member
I've got a skill game I want to do in the Fusion editor, but most of my track ideas just can't be done with the current object set. Unless Redlynx's vision for the "future" theme will also include some Fallout-style post-apocalyptic stuff in a dlc pack, I will have to go back to Evo's editor.
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Junior Member
Hey emcee...
I don't regularly peruse my friends and I have changed my Xbox name no less that 20 times so you may still be on my list...I just wanted to say I hope you move over to PS4 as your tracks were always awesome, lol. That's all from me, I'm not much of a maker myself.
PSN: Crucial_BarBQ
XBL: Sunbro Soul
WiiU: Swerve_City
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Senior Member
Hey swerve..thanks man, as it happens I put a track up n PS4 20 minutes ago, I'll add you to my FL on PS4 mate