Can I only complete this mission collecting tier 2 parts, if that's the case I give up
The requirements for the mission should pop up when you select it in the saloon.
If it requires gold parts you will need to get them on the Tier II tracks or fuse 3 Copper pieces from Tier I.
Also don't give up!![]()
Yes, you can only grab tier 2 items at this point, as you need to have access to a tier 3 bike to get tier 3 items, and you apparently to unlock tier 3 bikes with this quest.
I arrived at this "quest" as well, you "only" need 27 tier 2 items for a tier 5 one. Make that 54 because they demand a nut and a bolt. However, the quest text itself only mentions a bolt ("I need you to bring me one titanium bolt for the finishing touches") but the requirements on the list to the left show both nut and bolt. Here's hoping that a tier 5 bolt suffices, but I sure as hell don't think so. Good stuff, putting in item sinks like that to delay bike upgrades even further and I expect many more like that later on. Well played, Redlynx. Gotta convert 'em all!
Happy spinning, happy grinding.
I agree this is a little ridiculous.Originally Posted by fungadel Go to original post
Seriously devs? You're making us farm two t5 items using only t2 parts?
This quest pissed me off. I was a pretty loyal player and bought the starter pack, but screw this.
I'm not going to farm 100 races in a row just to complete this. Terrible decision making Ubi, really stuck it to your fans with this one. App is being deleted unless there is some alternative to farming races.
Stuck in the same place. I bought the starter (thank god), and I also bought the 450 gems. I cannot imagine how long this game would take to complete if I didn't. But now i'm at a point where I spent $13 on this game. It's fun, don't get me wrong, but it is becoming a money-suck if you don't want to be stuck forever.Originally Posted by pepeopii Go to original post
The whole spinning for parts sucks. You should be able to pick what you what, end of story. Require me to run a certain time for certain parts, that's fine. But I got to do the same freaking track 2-3 times to get the part I want.
Quick update on this one, I managed to fulfill this "quest" (sorry, I cannot refrain from putting this into quotation marks). Sorry to report that you indeed have to cough up both T5 items, just as the requirement list reads and not what the dialogue states and you have to do it with T1/T2 parts.
After that, you unlock tier 3 bikes and tracks. It also doesn't take the game too long to come up with yet another "quest" quite similar to "feminine touch": This time, they only want six T4 items from you (and I doubt it'll be last). You can now start getting t3 items on the new tracks for that one. Problem is, these tracks cost 10 fuel now, the space of that t3 item on the damned wheel is not much wider than the diamond bonus area and it barely widens when you select it as the item you want to get, even if you got a gold / plat time.
Need more motivation? A user of this message board told me that the last upgrades for the Bronco, which is a tier 1 bike mind you, only cost upwards of 200K coins a pop and the waiting time is a staggering 144 hours for each one.
Yup, finally got past this one... Beat a couple other challenges pretty quickly... To then only stumble on the 6 t4 items challenge...Originally Posted by m3mbran Go to original post
Facepalm....
it took me 5 days of dedicated no life grinding to pass this challenge. now i kind of wish i didnt.
Another update,
so after "a feminine touch", the next one demands six T4 items in total (three different kinds, two of each) plus one random item, similar to a blueprint, that you have to just get on the wheel. So guess what happens right after you finish that one? The next one pops up, for three different items (two of each again, so six T4 items in total) plus the random item. And then after that, it's two of each of the remaining three T4 items plus random item. That's the one I'm at right now. I guess it was to be expected, seeing how there are 9 different items to begin with. Anybody fed up with "feminine touch" already, better abandon ship right now. It's fairly safe to assume there will be some final quest involving nine tier 5 items, probably. I've also got a tip for you wheel of fortune hunters out there: I'm pretty sure there are tiny differences in the way the wheel handles for each track. Just keep that in mind should you try to give it a specific force to get an item more consistently.
And now onward to my wall of text ranting about the F2P model. Everybody not interested in that can just leave now. Bye!
I feel I cannot stress enough that indeed I grind through this without paying a dime, not to give someone a false impression here! It's only that I never really came in contact with a rip-off F2P on mobile phones before (because, you know, I'm kind of used to paying for games upfront. I'm just old school like that.) and it's kind of fascinating, really, to see the screws put in place and then tightened mercilessly. It's kind of understandable if people give in to their desire to progress by spending money, you have to have a specific mindset going into a grind like that to not be persuaded to spend money. It's like a test of mental strength, like quitting smoking but still carrying a full pack of sweet, sweet cigarettes at all times just for the hell of it. I have to remind myself constantly that every penny spent would be an utter waste of money. Firstly, I refuse to support such a system, simple as that. Secondly, the greed and the willingness of the developer to purposely cut their game into little pieces disgust me. Thirdly, the amount of money you'd have to spend to get you anywhere in this game is outrageous and bears no relation to what a player should realistically expect to pay for a game, mobile or not. We're talking 100+ Dollars / Euros here. Just let that one sink in. 100+ bucks. For a mobile game. They also try to lure you with their 70% off starter pack for some coins, diamonds and an exclusive skin for a bike that you'll never use again past the first hour. The deal displays a 48 hour countdown, pushing you to get it before it's gone. Well, I haven't bought it and guess what? The offer has disappeared altogether from the in-game shop. 70% off? Yeah, right. It's more about getting the player to spend some money early on, because once you've invested something, you're likely to spend more, because you grow attached to the game and don't want to admit that you made an error in judgement. You may even defend the game. They converted you. It's psychological thing. It works.
And lastly, you basically would spend money to trade for a virtual currency that can be spent in luck based systems, therefore having the potential to be literally wasted and in that way, doesn't even guarantee you any progress. That, and that waiting times scale hard even if you are a "premium user" and so does the diamond cost to skip these waiting times, because diamond cost is directly connected to how long the waiting period is. The system doesn't distinguish between paying and non-paying customers. They don't cut you some slack just because you throw some money down the pit. People may think that a bunch of coins and gems would get them far, but that is likely their opinion early in the game, when from the customer's perspective the amount of "premium" currency needed to skip things is still quite low, as is the rate of earning in-game currency. They are purposefully mislead into misjudging the costs and the rate they earn stuff through in-game means. These drastically change later on (the costs get way higher, but so does for example the rate at which you earn gold coins - but the real money price for buying coins outright never changes, see the problem?) and the investment greatly degrades into almost meaninglessness, but then the money is already spent. They also conceil how the main issue with this game is the fuel as their limiting energy system. In the first hour, you likely never notice it because you keep getting level ups and thus, fuel refills. It is the nature of a level system that it takes a while before these level ups don't come around as often, but then you've spent some time with the game already, and are more likely to spend money on it. It was free after all, wasn't it? And think about it: They have six "currencies" in place here: real money, time, diamonds, coins, fuel and items. So much stuff to run out of and in constant need of replenishment. I've amassed 600K gold coins, which mainly came from the slot machine (which by the way, most of the time gives out EXP for itself as the reward). That's the equivalent of roughly 20 Euros. Later on, bike upgrades each cost 200K and take 150+ hours. And don't forget that diamond cost for skipping scales with waiting time. Just think about that the next time you feel the itch to spend your hard earned money on this travesty.
The only other F2P model I experienced in great detail before was that of League of Legends. Compared to the ones that plague the mobile gaming market and Trials Frontier in particular, it's almost like Riot Games hand League of Legends to you on a silver platter.
If it wasn't Trials that we talk about here (and I sure wish it hadn't come to this.), I never ever would even consider downloading a game that has such a malicious system set up. There's still a great game buried under there somewhere, and I guess after a couple months of grinding while waiting for the bus et cetera, when all the meaningless "quests" a.k.a progression stoppers are dealt with and the hundreds of hours of waiting for bike upgrades is done (the mere presence of an upgrade system in a trials game is infuriating!), one can THEN play Trials the way it's meant to be played. You know, getting good track times, competing in the leaderboards. Problem is, by the time you get there (and provided they don't release a content upgrade in the meantime prolonging the grind just a "tiny" bit further) you probably are so fed up with the tracks you played a couple of hundreds time over that you can't be bothered anymore and to make matters worse, these hundreds of runs didn't even mean anything because your bikes weren't fully upgraded. Systems like ANBA actively punish you for getting good track times "too early" by pitting you against people with way better bikes, forcing you either to upgrade your bikes or to spend 10 diamonds (not too shabby!) to get a random new opponent, which may or not be the very same person again. In fact, the best way to beat ANBA is by purposely keeping some tracks on a deliberately high fault counter and/or bad track time. This is not the game I think of when I spot "Trials" in its name. It's kind of sad, really, to see a successor to one of my favorite games ever to fade away like that. You have to remember that these F2P models make their money from a very low percentage of their players which in turn spend insane amounts of money. It's more or less a thinly veiled scam, designed to wrench money from the weak-minded. Sorry to put it that way (also sorry if you spent money and feel addressed by this, I meant no offense). And, loosely quoting another user here on the board: It's also very sad to see that a game developer opting to utilize a system that uses player frustration to generate impulse purchases. That's not how good game design looks like in my book. Yet they have the audacity to advertise this F2P model to their players with the notion that this way, they would ensure that their game can be experienced by everybody (read it somewhere here on the forums by a developer or PR person) while completely ignoring the fact that there's a thing called "demo", even on the iOS market place. It's called "lite" version there. Many games do it. It's not a secret. Everybody with half a brain can see right through their PR jibber jabber. Such statements are disrespectful of their player base and downright insulting. I'd rather don't have them say anything about this mess at all, honestly.
The game is a close-to-endless, soulless grind, sacrificing everything that made Trials the perfect arcade storm. You can't expect an "unlock all" purchase for a reasonable price when they try to sell you coins and diamonds for EUR 89,99 each. This is insane. They are trying to take advantage of poor souls or even kids that cannot grasp the value of money but somehow got hold of their parents' Apple ID password. I'm waiting for the day that governments - at least in the EU - disallow these kinds of digital ripoffs by law. It's about time. Here in Germany, there already is such a law in place for physical goods, but they are slow to act on digital developments.
I wish people weren't that prone to succumb and to support such a system with even a single penny, though you cannot blame them, really. It's the system. The only way to stop this madness (and to prevent this from creeping into console or PC territory even further!) is by voting with your wallet. Same goes for preorder exclusive content and, to a lesser extent, DLC (I'm looking at you, pre-release season passes and announced DLC.) which more or less kills AAA releases for me. It won't happen, though.
Best to turn your sights onto the indie game market, where gameplay still reigns supreme. For now.
I feel your pain. I'm on the second set of T4s, and I'm really starting to not care about these quests anymore. I'm at the stage where I'm just trying to get all the main ANBA missions finished before I happen to set too good a time on all the tracks which will make the ANBA challenges too difficult.
And after noticing that some bike upgrades take 72+ hours, it also occured to me that if I'm ever going to compete on the leaderboards I pretty much have to have all my Agile bikes upgrading all the time. So I'm putting all my resources into upgrades and just slowly making progress in these collect-athon missions.