1. #31
    Originally Posted by TeriXeri Go to original post
    If multiplier displays like 11 , 12, 13, 14 etc, you'd think thats intended, instead of those huge numbers posted here Kind of ruins the competition for top spots.

    Personally I hope it gets fixed to normal values.
    The competition for the top spots would be the same, because the people who are able to get to these multipliers would still be able to maintain the same multipliers even if the values got set back to what they should be. The only difference here is that the people that goes beyond x11 will have significantly higher scores than the people who stays below other than that competition in itself would be the exact same.

    Only thing I can think of why it does this, is because redlynx didn't think people would go beyond x11 (my theory anyway)
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  2. #32
    IImayneII's Avatar Senior Member
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    Originally Posted by Snikachu Go to original post
    Only thing I can think of why it does this, is because redlynx didn't think people would go beyond x11 (my theory anyway)
    I don't think so...all the lower multipliers multiply the scores with a lower number then they actually are. So either we are missing something crucial in the score calculating process or it has some major bugs
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  3. #33
    After looking a little more closely to the numbers I found out the value of all the multipliers (with perfect landing anyways.) I'm sure there can be an "estimate" out of that but here's the list of multipliers and their real values:

    x2 = x1.2
    x3 = x1.3
    x4 = x1.5
    x5 = x1.8
    x6 = x2.3
    x7 = x3.0
    x8 = x4.3
    x9 = x6.3
    x10 = x9.5
    x11 = x14.7
    x12 = x22.9
    x13 = x36.1

    I don't really see a pattern here at all, and each multiplier has more digits behind it but only included the first digit after .
    RedLynx really ****ed up FMX
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  4. #34
    Zzzlol94's Avatar Member
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    Originally Posted by Snikachu Go to original post
    After looking a little more closely to the numbers I found out the value of all the multipliers (with perfect landing anyways.) I'm sure there can be an "estimate" out of that but here's the list of multipliers and their real values:

    x2 = x1.2
    x3 = x1.3
    x4 = x1.5
    x5 = x1.8
    x6 = x2.3
    x7 = x3.0
    x8 = x4.3
    x9 = x6.3
    x10 = x9.5
    x11 = x14.7
    x12 = x22.9
    x13 = x36.1

    I don't really see a pattern here at all, and each multiplier has more digits behind it but only included the first digit after .
    RedLynx really ****ed up FMX
    I've figured it out. The equation works with multipliers from 2x. Sorry about the mess of an equation this is though lol, someone else can probably improve it somehow.

    x = ((2 ^ (a + a - 3)) * (2 ^ (a + a - 4))) / (10 ^ (a - 1)) + 1

    x = actual multiplier
    a = visual multiplier

    So to give the accurate values for the multiplier:

    x2 = x1.2
    x3 = x1.32
    x4 = x1.512
    x5 = x1.8192
    x6 = x2.31072
    x7 = x3.097152
    x8 = x4.3554432
    x9 = x6.36870912
    x10 = x9.589934592
    x11 = x14.7438953472
    x12 = x22.99023255552
    x13 = x36.184372088832
    x14 = x57.2949953421312
    x15 = x91.0719925474099

    Pretty much, I had to figure this out (as I like these type of challenges) so I had a go at calculating scores. Then I noticed a pattern in binary with the first 4 multipliers, 2 -> 32 -> 512 -> 8192 which are 10 -> 10 0000 -> 10 0000 0000 -> 10 0000 0000 0000. Not on purpose? I don't think so.
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  5. #35
    Really bizarre, like sneaky said, it doesnt really affect competition at all, but i fail to see the reasoning behind this system? It just makes it look broken (perhaps it is lol)
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  6. #36
    Originally Posted by Zzzlol94 Go to original post
    x2 = x1.2
    x3 = x1.32
    x4 = x1.512
    x5 = x1.8192
    x6 = x2.31072
    x7 = x3.097152
    x8 = x4.3554432
    x9 = x6.36870912
    x10 = x9.589934592
    x11 = x14.7438953472
    x12 = x22.99023255552
    x13 = x36.184372088832
    x14 = x57.2949953421312
    x15 = x91.0719925474099

    Pretty much, I had to figure this out (as I like these type of challenges) so I had a go at calculating scores. Then I noticed a pattern in binary with the first 4 multipliers, 2 -> 32 -> 512 -> 8192 which are 10 -> 10 0000 -> 10 0000 0000 -> 10 0000 0000 0000. Not on purpose? I don't think so.
    The values after the first 4 digits are never the same, here are 3 score examples with x13 (all of them are with perfect landings)

    214 211 / 5920 = 36.18429054054054
    288 185 / 7964 = 36.18596182822702
    368 990 / 10197 = 36.18613317642444

    So exact numbered multipliers isn't really accurate, maybe you still see a pattern but I don't.
    Also, if you were to get x15 you would get scores in millions? o_o
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  7. #37
    Zzzlol94's Avatar Member
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    Originally Posted by Snikachu Go to original post
    The values after the first 4 digits are never the same, here are 3 score examples with x13 (all of them are with perfect landings)

    214 211 / 5920 = 36.18429054054054
    288 185 / 7964 = 36.18596182822702
    368 990 / 10197 = 36.18613317642444

    So exact numbered multipliers isn't really accurate, maybe you still see a pattern but I don't.
    Also, if you were to get x15 you would get scores in millions? o_o
    There's always a pattern in these things (computers are quite logical), even if you don't see it. Of course, there might be minor variations because we have no idea how it's actually being calculated. Since the game is running in 32-bit and the x13 multiplier is 46 bits, stuff might happen, which is why it's inaccurate (I'm maybe speaking out of my *** here, but I'm fairly sure about this). The multipliers should be accurate up to x9, after that I have no idea what the game does. But if the game was 64-bit, these multipliers would be accurate.

    And yes, the 15x multiplier would give you a ridiculous score if it's possible.
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  8. #38
    Xracer500's Avatar Member
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    lots of math :O
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  9. #39
    Originally Posted by Vantier Go to original post
    Obviously at that point i will have a reason to play them again, but unless someone else gets good at fmx lol i can easily get the scores i currently have again within about 20 minutes guaranteed on launch day.
    I'm clawing at your heels!

    I've really been enjoying FMX. I wish they would explain locking in the FMX tutorial, though.. it took me a while to figure out I was getting multipliers and bonuses for locking tricks and not reusing tricks.

    My favorite move is a superman front flip + driller + going to heaven; it looks real cool.
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  10. #40
    Getting platinums on FMX was the most annoying thing ever, not fun at all, on top of that after 1 freaking hour of attempting a plat score on one FMX the ***** leaderboards did not update the score of 70,000 from 60,000 that I needed for plat, took me another hour to get barely 60,180 again and another hour to realize that I wouldn't get to that 70,000 ever again. Ssss....toopid.
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