1. #1
    LukeMSki's Avatar Senior Member
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    What is New in Fusion?

    It seems to me like very little has been added to Trials Fusion. The only things I can think of are the new art style and tricks, neither of which I am a fan of. The art style seems very cartoony and it seems like it will limit the creativity of tracks. In Evo, the amount of different, unique, looking tracks was near infinite. In Fusion, each track seems like it fits into one of five styles of tracks, none of which are particularly interesting. The trick system seems like a dumb gimmick which I seems to take focus off of the core trials experience. Instead of fixing glitches like tire glitching a replay glitches, you added something that none of your true fans cared about.

    I remember when before Evo was released, the amount of new features over HD seemed endless. Outdoor world, curved driving lines, editor that could make FPS, track central, multiplayer, supercross and more. Now in Fusion, we get tricks, woohoo.

    So you want me to buy a new game for $40 with DLC so I can play new tracks in a dumb art style. I am sorry, but I don't think I will be buying this game. Evo has enough tracks that if I ever get the urge to play some Trials, I get fire up Evo. I am not spending money on this casual targeted game. You obviously have no interest in appealing to your hardcore fans. No, you would rather add dumb tricks and charge tons of money for DLC so you can milk the casual market.

    I am sad to see what used to be a company that cared about their fans turn into a money only driven corporate "game developer"
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  2. #2
    Its business, they must make money. But yeah they should fix the replays and tire glitching for sure....
    And i wish the future-theme was more "SteamPunk".
    There are some new features in the editor i really like and im excited about getting my hands on this new game tho.
    Im not sure what new things i would hope for except better search functions, better editor etc...ie build and improve on the "old" stuff.
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  3. #3
    According to this leak, it would seem as if the replay glitch is being addressed as part of that info suggests a fix to ensure replays are in sync.

    Originally Posted by morrillo Go to original post
    http://b-ten.com/trials-fusion-resol...ails-revealed/

    more details from other sites, not posted here first disappointing but not surprising

    X360 version native resolution 600p
    XB1 day one patch from 800p to 900p
    PS4 1080p
    The performance of the editor also appears to have been massively increased from what we've seen from Track Jam, although wether that is PC, PC and nextgen or all 4 platforms I dont know. This should also mean that the general performance of the game is also improved. So to offer a counter perspective here, they've taken my favourite trials game and made it bigger and made it perform better, allowing for more things to be created. As for styles, well we really dont know what can and cant be done right now imo as we havent seen everything available to us. So I wont pass judgement on that until a later date.

    But everyone is entitled to their own opinion and I'll finalise my own verdict once the game is out and I can see it in its entirety as I know I'll be getting it. However, thats not intended to disrepsect your opinion in any way.
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  4. #4
    LukeMSki's Avatar Senior Member
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    I guess I may have made a decision too quickly and I will give it the benefit of the doubt. The biggest thing that bothers me over the tricks and the glitches is the art style. Unless RL isn't showing us something, there doesn't seem to be a lot of variety. I how in one set of singleplayer tracks on Evo, you could go from floating rock islands in the sky to an indsutrial dock to a crazy mind bending world to a 2d black and white track to an old castle. In Fusion, it seems like you go from future city to future desert to future snow. I hope that there is more variety that just isn't being shown yet.

    I understand that RL is a business that needs to make money, but it wouldn't be impossible to make money and appease their true fan.
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  5. #5
    Originally Posted by LukeMSki Go to original post
    I guess I may have made a decision too quickly and I will give it the benefit of the doubt. The biggest thing that bothers me over the tricks and the glitches is the art style. Unless RL isn't showing us something, there doesn't seem to be a lot of variety. I how in one set of singleplayer tracks on Evo, you could go from floating rock islands in the sky to an indsutrial dock to a crazy mind bending world to a 2d black and white track to an old castle. In Fusion, it seems like you go from future city to future desert to future snow. I hope that there is more variety that just isn't being shown yet.

    I understand that RL is a business that needs to make money, but it wouldn't be impossible to make money and appease their true fan.
    Well all I will say is that Lukey made a jungle themed track and Loot Monkey made a .......well a Loot Monkey style/theme track at Track Jam in four days. So I'm hoping that we will be able to create a wide variety of themes in the editor. But I really dont know. Like I say, me personally, I'll reserve judgement on that aspect until we can really have a good look at what we have in the way of objects and how we can use/customise those to suit what we want to achieve. Or more likely, see what the top buidlers can achieve! lol
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  6. #6
    JoeRegular's Avatar Senior Member
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    If this was DLC for Evo that added 40 tracks, FMX and a substantially improved Editor..I'd happily pay 40 quid for it. I'm not mad keen on the FMX or the new art style either but am waiting till I play it all to make a firm judgement. I was worried about a lack of dirty/worn pieces in the Editor leading to endless sharp and clean tracks but what I did see of the TJ tracks settled my mind a bit.

    Most of us here said we'd happily have paid full retail for HD and/or Evo, Fusion's still only the price of those.
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  7. #7
    Originally Posted by JoeRegular Go to original post
    If this was DLC for Evo that added 40 tracks, FMX and a substantially improved Editor..I'd happily pay 40 quid for it. I'm not mad keen on the FMX or the new art style either but am waiting till I play it all to make a firm judgement. I was worried about a lack of dirty/worn pieces in the Editor leading to endless sharp and clean tracks but what I did see of the TJ tracks settled my mind a bit.

    Most of us here said we'd happily have paid full retail for HD and/or Evo, Fusion's still only the price of those.
    Well, technically, they both had DLC too. And Fusion is only £36 with 6 DLC's. I know I'm nitpicking Joe, but I'm only stating this for any "browsers" who arent too familiar with the previous titles or the pricin gfor Fusion. I am aware you know this already!
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  8. #8
    Zzzlol94's Avatar Member
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    Now, what would you have instead of this? You lack constructive criticism, which makes your post meaningless to most people. Hating on a game because "it's different" and "it's not different enough" while wanting it to "not be any different at all" is all implied in your post. Creating tracks in Fusion will have a POINTER towards futuristic styling. Most tracks that are in the career in Fusion will be set in a futuristic environment. But that doesn't mean all the good tracks that come out from all of the track creators will stay like that.

    The FMX system in the game is an ADDITION. You can completely ignore it (then you will not be able to do all the challenges) and still enjoy the game perfectly, just like it didn't exist. It's a system almost no one outside of Redlynx has thought of being a good addition to the game. Many are enjoying it, some don't. If you don't, don't complain about its existence, because it doesn't affect the core gameplay of Trials.
    There's also a new Challenge system in the game for each track, which makes the replay value for each career track go up slightly or massively depending on the user. A brilliant system in my opinion, do some 'research' on it.

    Now, about tires getting stuck and replay glitches. With more advanced engines, comes more problems. Tires getting stuck is a result of that. It has been there in Evo in a minor amount and it's here in Fusion. Again, in the Beta, that's one of the things that's a big topic. The same with glitched replays, but that got fixed quite well within a few days. To also make a beta worthwhile for both the users and the developers, lets go back to one of my first points.

    Constructive criticism.
    It's all about looking at everything from multiple perspectives. How big of a deal is it for me and others as users, how much will it affect those that look at videos of the game (potential buyers), how can the developers do something about this, and how much and in what way will it affect the game. If all of this is done correctly, maybe Redlynx will give a damn about what you say. Luckily for us, Redlynx isn't the largest game studio, the Forums aren't spammed with a lot of useless stuff and the devs are poking around in the Beta Forums and replying. Which means, as I've said, if done correctly, maybe they will do something about what you said. Using logic, it's also possible to figure out what can and can't be changed, so you're not using a lot of time writing something about a thing in the game that needs a change, which Redlynx can't really do anything about. But by doing this, you will maybe get your opinion to be worth something and you might get a few things of the game to be how you want it to be.

    Now to your last point and your post in general. Redlynx could probably use more time on getting Evo complete and perfect. But all game developer companies need a steady income and creating new games in an established franchise is a good and safe solution. Staying on the same game all the time is a risk and will not work for most growing companies. Trials has also become a sandbox game, which also means that Trials Evo will always look like the best game, because it turned the franchise into that sandbox, and no other upcoming game in the series can measure themselves up to that change. We all just have to accept that Evo became the peak for the franchise and everything will look like expensive DLCs (even thought they really aren't/won't be).
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  9. #9
    ^ Agreed
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  10. #10
    well they added tricks
    the notification center(that tells you if a friend has beaten you on a track)
    the misterious "step into the light" "team" thingy
    probably some kind of crossplatform tc
    they are working on a "better" mp

    also no reason to buy the season pass, you can always wait till first dlc and than consider season pass if you like what they are doing to the game, but if its like evo basicly you get 6dlc's for the price of 4, i'm personaly gonna wait because there is no harm in waiting , i don't see how fusion costs more than evo, besides that they are making more dlc packs and those have been great in the past

    also consider the stuff that got added from hd->evo can only be added once, i'm not sure what could be added, i made a bunch of suggestions though but most are fairly small(that can have a big impact)

    i'm a bit worried about the number of objects available but ion a few months more will be made for dlc and in the mean time we have these new ones to keep us busy, so i'm not very worried
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