GREENHORN'S GROVE
Turbine Terror:
Slick Flipping - Complete at least 10 flips whilst performing a zero fault run - 200
Nice and Calm - Stop all the turbines by finding the hidden switch - 400
Bailout off the ramp just after the first CP and grab the hook above the above the first set of stairs. Hold on until you are above the big red button then let go. Voila!
Unyielding 1 - Perform a zero fault run without leaning - 600
Waterworks:
Full Throttle - Perform a zero fault run without letting go of gas or using the brakes - 200
Greenhouse Effect - Stamp all the flowers - 400
Endo Guru - Hold an Endo for 30 meters - 600
Observatory:
Proficient Flipping - Complete at least 10 flips whilst performing a zero fault run - 200
Wormholin' - Use the afterburners to reach the portal in the sky - 400
Drop down to the burner below the start, control the bike through the fire rings to replenish your fuel. Reach the wormhole in the sky to get the XP.
1-Up - Don't allow your front wheel to touch the area between the red lines - 600
Dirt Derby:
Showman Rabbit's Run - Complete at least 15 flips with the Rabbit - 200
Rider-Cam - Hit the gyroscope and complete the track in rider-cam mode - 400
Roll backwards at the start and hit the gyroscope. Finish the track without faulting. There is no time limit so take it as fast or slow as you like, you can also fault as many time as necessary.
One-Wheel Wonder - Don't allow your front wheel to touch the area between the red lines - 600
Cliffhanger:
Is it a Plane...? - Hold and land a perfect superman pose over the river - 200
Secret Agent - Enter and navigate the top-secret facility - 400
Just after the 5th CP there are some wires on the ground, ride over them to break them and make the sparks fly. Reverse back past the 5th and 4th CPs and into the top-secret facility. Now you must find the exit of the maze to get the XP. ***If anyone has documented the exact steps to the exit please share***
Unyielding 2 - Perform a zero fault run without leaning - 600
ARCTIC OPEN
Ski or Ride:
Exhibitionist - Hold Superman and Proud Hero poses, and complete at least 5 flips on a zero fault run - 400
Wet Paint - Don't allow your front wheel to touch the red handrail at the end of the track - 800
You can clear this with enough speed from the ramp before, otherwise land in a wheelie and hope for the best.
Do. Not. Touch. - Do not touch any of the red arrow platforms on a zero fault run - 1200
Shear Pressure:
Dizzy Height - Perform at least 4 flips from a single jump - 400
Just after the 10th CP there is a pipe between the ramps. If you land on this you will be thrown high into the air where you will have more than enough time to perform the 4 flips.
Rabbit's Arctic Run - Perform a zero fault run with the Rabbit - 800
Pipe Phobia - Complete a zero fault run without touching any pipes with your front wheel - 1200
Shivering Isles:
Making Waves - Cannonball into the water from the highest peak - 400
Bailout of the rock ramp just after the 3rd CP. Hold LT/Equivalent to make the rider "cannonball" and control the him into the water below and to the right.
Fragile. Be Careful - Do not break the golden pillar - 800
Path to Enlightenment - Find the secret pathway - 1200
Peak Performance:
Purgatory Tower - Hold and land a Going to Hell pose from off the tower - 400
First-Rate Flipping - Complete at least 10 flips whilst earning a gold medal - 800
Demolition Side Job - Trigger the switches to collapse the tower - 1200
Deep Freeze:
Human Flag - Take a rest on the tip of the flag pole - 400
Unnatural Disaster - Use explosives to create a tremor - 800
They Belong to the Mafia - Do not touch any of the yellow obstacles - 1200
Fusion Factory:
Dizzier Heights - Perform and safely land at least 7 flips from the opening - 400
Coasterphobia - Perform a zero fault run without riding the loop - 800
Welcome to Warp Zone 1! - Find and complete the warp zone! - 1200
Ride off the ramp just after the 3rd CP, do not ride the loop and do not aim for the ramp below. With the correct speed and angle you will land on a platform between. Ride to the end of this platform to reveal the warp zone. Enter the warp zone and finish for the XP.
URBAN SPRAWL
Skyscraper Showdown:
Marvellous Flipping - Complete at least 15 flips on a zero fault run - 600
Full Throttle - Perform a zero fault run without letting go of gas or using the brakes - 1200
Goal-Line Technology - Get the Fusion ball over the finish line - 1800
Reverse at the start to release the Fusion ball, get it over the finish line to get the XP.
Park and Ride:
Exceptional FlippingComplete at least 10 flips without faulting - 600
Bring Out the Blimp! - Grab the blimp! - 1200
Race to the 7th CP. At around 33-35 seconds, drive forward over the pole, off the ramp and then bailout off the solar panel just after the 8th CP and grab and hold the blimp using Y/Equivalent
Game, Set, Match - Win a game of tennis... - 1800
Ride to the 6th CP, wait in the tennis court to start the match. Win the match for the XP.
Blimp My Ride:
Fan Mail - Hold and Land a Proud Hero pose over the extractor fan pipe - 600
Prep the Artillery - Switch on the 3 cannons and shoot down the blimp - 1200
The switches that activate the cannons are red circles on the ground, they turn green when activated by touching them. Reverse at the start to activate the first switch. Now ride to the 3rd CP, just after drop down onto the ramp that elevates up. You will be taken to a ramp in the air where the 2nd switch is. Now ride to the 8th CP, reverse back to activate the 3rd and final switch. Ride to the end and watch the cut scene for the XP. You can fault and previously activated switches will remain activated.
No Place to Hide - Collect at least 35 squirrel signs to reveal the squirrels - 1800
Marina Mayhem:
Abandon Ship - Free the boat full of explosives in time to sink the passing ship - 600
Race to the 6th CP. Drop onto the wire just after and below to release the small boat, time this correctly so that the boat intercepts the large ship in the background.
Climb-actic - Hold a wheelie for the duration of climbing up the rope - 1200
Ride to the 8th CP, just after is a rope. Ride to the ramp at the top without your front wheel touching for the XP.
Welcome to Warp Zone 2! - Find and complete the warp zone! - 1800
Get to the 8th CP. Jump on to the tilting pipe but instead of jumping to the next platform as usual, roll down the other side to the rocks below. Ride up onto the rock and the warp zone will reveal. Alternatively, reverse off the platform after the pipe. Enter the warp zone and finish for the XP. ***Can be done on the Roach***