Just a question I was wondering about:Originally Posted by Xhane Go to original post
Does the PC-version's editor have the same complexity limits as the PS4-/XO- and maybe even the 360-version (I could see the latter having their own TC if it is indeed lower)?
If so, is there any reason not to share tracks across platforms assuming they're hosted on UbiSoft's servers and not using MS' and Sony's cloud platforms but just communicate with them to enable PSN-/XBL-functionality?