I thought I saw him use his arm that was injured, a broken shoulder would make it hard/almost impossible to perform compound movements, and harder to play the xbox, but not handicap him to that degree. I agree that DJ is good, and he was struggling because his riding ability wasn't very good on the vid, maybe because he was nervous because he knew it was being taped idk. I meant no offence when I expressed my opinion because every single video that redlynx have shown has shown people constantly failing...over and over and over.Originally Posted by Barrybarfly Go to original post
It's like showing a video of some arcade game with 10 levels, and the person playing it can only get to level 2, sure It's good, skill level is relative etc but if someone is watching a demonstration of it, you'd think they'd want to see what the game is capable of, at least one time.
Its all good, we're just sharing opinions on our perspective of the tracks difficulties! lolOriginally Posted by Camzarcar Go to original post
I agree, that there is a time and place for "bad runs" or "good runs" on any game. I think its very hard to do a good run on trials without giving away all the techniques straight away for the medium/lesser riders, which may spoil some of that delightful new track line to learn experience. Admittedly, the better riders will see those straight away just by viewing the obstacle anyway, but I think thats what makes finding that balance so tricky.
Connz took multiple tracks after breaking his finger. His FINGER. Having your arm stabilized in a cast would simply be an inconvenience. I know from experience.Originally Posted by DJ_2wItchY Go to original post
The extreme tracks look more consistently difficult than the Crash County extremes. I'd still prefer that the difficulty was more challenging, but whatever.
If this really bothers you guys this much and it definitely seems to, I think you should ask Shogun himself how does it feel to play with a broken sholder.
@xzamplez Every (arm) injury is unique and just because you think you've had something silimar it doesn't really qualify you to judge how other people should perform in that situation.
It doesn't really matter. You don't use your shoulders to press buttons on a controller. Injuries in your hands are the only thing that will have a large impact on your performance.Originally Posted by BlueBadger400 Go to original post
I have no problem with Shogun's level of skill. Not everybody's a tryhard. I just wanted to say from my own experience that the cast was a bit of a cop out.
I hope you guys answer any questions of who made what lines this time around, instead of "it was a team effort". When Katamari finally admitted who made some tracks, I learned that Consta (I think was his name) made some of my favorite lines on Crash County.
My opinion: I find it a shame that the top end of difficulty isn't significantly harder than Evo. I understand about inclusivity, but would it matter so much if there were 3 or 4 'ninja' difficulty tracks at the very end of the game? I would find that it would have made the game more complete, personally.
@Morrillo: Totally agreed. And I'm sure most forum goers would as well. Ninja difficulty would only add to the challenge the game provides, and be an awesome nod to the community for creating the difficulty level.
@Badger: That's exactly why I said "lines" instead of tracks. One person is usually responsible for the majority of the line.
These tracks look fun from what has been shown, really liking the look of inferno 4 as well.
I just want to say I really enjoy ninjas, and when I wasn't speedrunning the main game that's where a lot of my time was spent.
As much as I think it'd be cool to have some even harder extreme tracks, most the forum goers are better than the average. People have always found the trials games difficult already, and we can't expect everyone to have been playing since HD, or Evo. Rhythm games commonly bump the difficulty up over time to match the communities growing skill level and I'd be fine personally, the thing is those still have a difficulty selection per song.
These tracks do look to have a bit of a higher overall difficulty level than before, or rather more like the dlc which is cool. I think if you were to start making them even harder, you'd need to have a wider selection of extreme tracks available. Then if you start adding these ninja tier tracks, where do you stop? There's a big difference between and entry level ninja compared to a high end ninja.
New extremes look great and challenging for the majority of the playerbase.
Gotta remember a few points here:
- tracks look easier on a video played by someone else
- they cannot make it insane difficulty else it'd be ninja difficulty which isn't something I'd like to see in in-game tracks, and I think the goal is to at least make the tracks finishable by the majority of players, including new ones
- 0 faulting will still be much harder, and then putting a really good time alongside will only be up for the best players
- we haven't seen the challenges yet, or even the full tracks for that matter
- the editor will have plenty of opportunity to make harder extremes/ninjas from the community
- 6 DLC may contain new extremes somewhere in there