So let's dedicate my 1500th post to something special, something i care about.
now in the q/a thread i asked if in fusion we would be able to seperate a/rt, x/lt, left stick/dpad and he said no.
now this leaves me to believe that 3 suggestions i made didn't make it in and i really wanted those
-a speedrun mode
-b button as a regular trigger in the editor/some way to disable it or so
-the ability to split a/rt, x/lt, left stick/dpad for skillgames
now i will start with the speedrunmode before i bore people with the editor stuff
-the speedrun mode
my idea for this comes from a frustration i have when speedrunning and other people seem to complain about in some way
my idea would be to have an option to activate a speedrunning mode
this mode would disable the checkpoints so the b button basicly replaces the back button
why would i want this
-back button is an awful button to have to use frequently, b button would be way better (speedrunners don't need checkpoints so b button is useless anyway theoreticly)
-using 2 buttons for resetting when speedrunning is annoying/frustrating/confusing
when the track has a difficult first checkpoint you will always use b button because its more convenient and way faster
now if the track has an early checkpoint people will sometimes complain about this. the reasons why i think this is, is because people don't like to use the back button, i guess this is either because it's a bad button or they like the speed of b button
now what's also annoying is that sometimes you just end up pressing b several times and because you think you didn't pass the 1ste checkpoint yet
and i had it happen that when i was playing a ninja that after pressing b button a million times that i accidently pressed back when i just wanted b and the way you reset when you play has to do with that
they way i see this fixed is all this fixed is allow us to play like checkpoints don't exist by being able to check an option when we are playing
now this would require some work in the engine for how b works but good thing i have another thing i want to change regarding the b button in the editor
-b button as a regular trigger in the editor/some way to disable it or so
now the b button is really the worst button in any game i ever saw if you want to make anything besides a regular trials track.
it's extremely hard to use to make it do something functionally
the way it functions in all games is as a "no" or "cancel" "go back" function, now any ambitions game is likely to have atleast one of these functions, people are likely to press b because they are so used to it, with terrible results following
the way b can be used is very limited
it only has 499 uses even when irrelevant
no way to disable it properly(kinda)
now what i want is just to have it available in the same way as we have the (y trigger) like a way to use impulses from it when pushed(on press,hold, release) and a way to disable the resetting
currently you have 2 ways to deal with it
you either ignore it, with the consequence that if someone presses it that the skillgame completely resets the game and you can lose up to almost 25min of playtime by even just accidently pressing it which really sucks :evil:
the other way is some really obnoxious coding
you have to adjust almost every tile to make sure every one of them handles the b button the way you want it, this isn't always very intuitive, even worse it might require you to make extra coding compared to the ignore option to make it work. that combined with the fact that if you miss even 1 of up to the 1000 tiles that need to be adjusted(or more in the really big skillgames) that your game just bugs out is
testing if you missed any is also hard because it could happen anywhere at any time and depend on what the user did
and most of this can just be replaced by giving us the trigger and allowing us to disable the b button, this would save insane amounts of time for us and would make our creations better
please fix this
the 3rd thing i wanted was the ability to split a/rt, x/lt, left stick/dpad
i understand why they are together(people use both for the same functions when drive, you can even find it better for yourself to switch between a/rt(or the others) during a run) but in the editor it doesn't make any sense
if you use these triggers in the editor unless you want to disable them you will not be building anything very trials related because you will want that button to have some special functionality
so why can't we split them, we lose half the controller buttons this way, even a game like supermeatboy where you can only move left/right, have a jump button and a run button you can't properly remake because a and rt are bound together
really why can't we spilt them
i grouped all these ideas up because they all kinda relate to the controls/b button and maybe the speedrunmode might not be worth adding if its alot of hard work the other 2 ideas are. but it is something to consider while you are already changing how the b button works.
a final thought i would like to add that is that for a game where controls are so important wouldn't it be great if we could make our creations also have the best controls we can think of
anyway i am really looking forward to fusion and damn this is a long post :s
also some mod please fix my title to "concerns about fusion"
We hear ya. But I don't think the gas/brake/lean controls can be split. Only because it would be confusing and could be used to make tracks unplayable for people who use buttons, which wouldn't be fair for them. B button trigger has been discussed few times, but it also could be used just to mess with the players, but we'll see if there's something that could be done. Anyways, this is a good damn long post and hopefully worth writing.
well if you readed this you would have seen "also some mod please fix my title to "concerns about fusion"Originally Posted by Nytmair Go to original post
because i can't edit title
also i would like if more people commented on the speedrunning mode to see what they think about it
I, and many others, agree about the speedrunning mode as it's been suggested since Trials HD. Redlynx doesn't care.Originally Posted by SparkierJoNESZ Go to original post
I like the idea, and often think about it.
I was actually just hoping for something like this playing Fusion like 5 minutes ago. Here's what I came up with.
A special menu (in settings?) called Advanced Rider Menu (or something) where it would allow both back (or select or whatever that button is) and B to to serve the same purpose.
To restart the race. BUT (and that's a big but) also, I'd like the countdown removed. I get it, 3 2 1 ready set go, but in speedrunning, I'm ready. I was ready as soon as I saw that last jump not clear properly. I wasn't just born ready, in my last life I died ready. And when you're rushing to overcome that mid track or later obstacle, the "ready... go" can seem like an eternity.
Okay, well that was a tad over exaggerated. But trying to top your best time has it's own little things that get in the way. I'd like to activate a menu item that allows me to restart a track treating the start as just another checkpoint, with out a countdown (just like when you hit B at the start of a track) coupled with an optional binding of B to do the same as BACK.
I can't voice anything on the other editor aspect other than it would be nice to have more freedom in the editor.... as amazing as it (presumably) is already.