Originally Posted by
Vantier
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What are you even referring too here? I think we agree?
Halo and Trials "replays" are COMPLETELY different.
1. Halo "replays" are actually video files (of a sort), so its impossible for them to "glitch".
2. Why doesnt redlynx do this then you might ask? Well notice that a halo "replay" can take up several megabytes per file, whereas im pretty sure trials replays take up no more then a megabyte (although i would estimate siginificantly less then that).
Notice that in halo you had limited storage (file share) for uploading these "replays"? Thats because it is not reasonable for them to just automatically record every game ever played and made available for the whole world to download, as trials does, Because storage and bandwidth requirements for something of that scale would be Outrageously expensive, which is why you have to pay to upgrade your fileshare in halo.
So Halo went the route of perfect accuracy but only letting you store 6 replays, before having to pay a yearly subscription, and even then i think it was only 24 max.
Redlynx decided to go with the all inclusive and free, but less than perfect solution you see now.
Im not arguing for one or the other, im just saying, to compare the 2 is rediculous and 100% accuracy is impossible with the current format redlynx has chosen. Thats not to say steps cant be taken to improve the current accuracy rate.