1. #11
    xzamplez's Avatar Senior Member
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    Bumped. Are we going to go another two years without these flaws being addressed?
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  2. #12
    Originally Posted by xzamplez Go to original post
    Bumped. Are we going to go another two years without these flaws being addressed?

    no reason to bump a thread in a forum with only 9 other threads lol.
    but anyways.
    http://forums.ubi.com/showthread.php...ead-this-first!
    Later today they should fill that out with what they consider "known bugs", so if you dont see it there later today, then i assume it wont be fixed
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  3. #13
    LynxNinjaTrials's Avatar Senior Member
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    i mos. def. have expected both glitches to appear in Fusion as well. why?

    because first of all i am 100% sure some of the RL devs have worked on these glitches, least trying to reconstruct it! obviously in Fusion both glitches seem to appear and they started with THD. (Or Trials2???)
    so my conclusion is, they worked on it, they most likley still do but i think it just can not be avoided due to the physics of the game or the graphics angine, or whatever can cause this.
    this game is simply taken too serious by some ppl (no hard feelings or so guys^^) and they can't understnad that some games have some bugs, trials just has some annoying ones which are affecting the pro riders the most.
    i'm not good enough to complain too much about it because when it appear on one of my runs, it wasn't a very good one anyway, so need to care about for me

    guys consider, RL has Ubisoft on their back but they are still a "small" team and they might don't have the cash (what is important in this case i assume) like DICE, EA, Bungie or others have. even though i doubt they could fix this just with more cash to spend

    still looks forward to Evo and the new story is more important to me then a tyreglitch to get fixed asap.

    ok, let go you hateposts
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  4. #14
    LynxNinjaTrials's Avatar Senior Member
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    Originally Posted by Vantier Go to original post
    What are you even referring too here? I think we agree?



    Halo and Trials "replays" are COMPLETELY different.

    1. Halo "replays" are actually video files (of a sort), so its impossible for them to "glitch".
    2. Why doesnt redlynx do this then you might ask? Well notice that a halo "replay" can take up several megabytes per file, whereas im pretty sure trials replays take up no more then a megabyte (although i would estimate siginificantly less then that).

    Notice that in halo you had limited storage (file share) for uploading these "replays"? Thats because it is not reasonable for them to just automatically record every game ever played and made available for the whole world to download, as trials does, Because storage and bandwidth requirements for something of that scale would be Outrageously expensive, which is why you have to pay to upgrade your fileshare in halo.

    So Halo went the route of perfect accuracy but only letting you store 6 replays, before having to pay a yearly subscription, and even then i think it was only 24 max.
    Redlynx decided to go with the all inclusive and free, but less than perfect solution you see now.

    Im not arguing for one or the other, im just saying, to compare the 2 is rediculous and 100% accuracy is impossible with the current format redlynx has chosen. Thats not to say steps cant be taken to improve the current accuracy rate.


    that's some very good point man!


    yeah, double post...
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  5. #15
    TeriXeri's Avatar Senior Member
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    I just played some pc beta again and the front wheel slowdowns are happening a lot especially on the roach, it either sinks into objects after a jump or even on flat angled surfaces, its as if it's not "flat" at all, it bumps around even on slow speed and in reverse (on track Cliffhanger, the white angled plates)

    Of course it's fun to ride on the backwheel a lot but the front wheel seems to penalize speed/stability a lot more then evo ever did, especially on bumpy rock inclines but also on angled flat plates. I have had a lot less issues on large curved ramps like Fusion Factory.

    Sometimes it looks like the wheel isn't centered properly, or the suspension is too soft.
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  6. #16
    LynxNinjaTrials's Avatar Senior Member
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    Originally Posted by TeriXeri Go to original post
    I just played some pc beta again and the front wheel slowdowns are happening a lot especially on the roach, it either sinks into objects after a jump or even on flat angled surfaces, its as if it's not "flat" at all, it bumps around even on slow speed and in reverse (on track Cliffhanger, the white angled plates)

    Of course it's fun to ride on the backwheel a lot but the front wheel seems to penalize speed/stability a lot more then evo ever did, especially on bumpy rock inclines but also on angled flat plates. I have had a lot less issues on large curved ramps like Fusion Factory.

    Sometimes it looks like the wheel isn't centered properly, or the suspension is too soft.
    this def. sounds annoying :-O i wonder if this happens on the consoles as well whos makin Fusion for PC? Ubisoft Shanghai again??
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  7. #17
    Xhane's Avatar Player Experience Manager
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    Devs are definitely looking into this. This is in the Know Issues list and we'll update it as soon as we can. http://forums.ubi.com/showthread.php...ead-this-first!
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  8. #18
    LynxNinjaTrials's Avatar Senior Member
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    Originally Posted by Xhane Go to original post
    Devs are definitely looking into this. This is in the Know Issues list and we'll update it as soon as we can. http://forums.ubi.com/showthread.php...ead-this-first!
    that's good to hear is this issue currently on the consoles as well?
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